After creating a 5.4 (or 5.4.1) project, right at the end of compiling shaders it crashes.
I tried to reinstall (multiple times), update drivers & update windows, but nothing works. 5.3.2 works fine for me.
I am having the exact same problem. I cannot create a 5.4.0 or 5.4.1 project. The project creation gets about 50 percent and then aborts or crashes my machine.
Machine specs:
CPU 13th Gen Intel(R) Core™ i9-13900KF 3.00 GHz
Motherboard Z790 Aorus Elite AX
DDR5 RAM with 64.0 GB installed
GPU NVIDA GeForce RTX 4070
Running Windows 11
Windows update is current. My Bios is up to date. GPU NVIDA driver is Studio V 552.22 (Release date 04/16/2024). Visual Studio Community 2022 17.9.6 and set up according to UE specifications.
After the last failure to create a project i deleted everything in the project folder except for the content folder and the uproject file and it did open. However once I tried to add any content and tried to reopen the file it crashed my PC.
I am also having the same issue. My wife dug into it a little bit of the crash report and found that one of the render files is not being found. I will post any updates if we figure more out
Having the exact same problem too. Can’t open project created by 5.4.0,5.4.1,5.4.0 sourcebuild or5.4.1 sourcebuild.Crash log reported the same error:
Assertion failed: uint32(Allocation.BaseIndex + Allocation.Size) <= StructMetaData.GetSize().
Tried to bypass this line and rebuilt the engine still got another error.
BTW,I tried to install the UE5.4.1 on a 13700F machine and it worked perfectly,but just cloud not get it to work on my 13900KF workstation.This error may have something to do with the CPU
Welcome to the Unreal Engine Community Forum! Is the project you’re getting this on a project that you made from scratch or migrated/moved over from an older UE version? If it’s a migrated project, I’d try making a fresh project from scratch and seeing if the issue persist. If not, migrate the files over to a blank project and test again. Let me know the results. Thanks!
They are not migrated files. I cannot make a fresh project from scratch. I tried making a new blank project without starter content and it either quits at about 40 percent or crashes my PC.
I should also add that my asus rog laptop with a rtx 2070 works perfectly fine for 5.4. My pc is set up exactly the same. I have the feeling that problems with 5.4 is less to do with set up and more to do with architecture. Reviewing the standard workhorse stations that epic games posted that they use is not near z790 mb and ddr5 ram. I am beginning to think that 5.4 was not compatible to higher end machines.
OK. The first log is the inital project creation 3rd person templete with starter content. It got to about 35 percent compiling shaders before it quit.
The project never opened. My specs are the same as my first post in this thread except that I swapped out my gpu from my RTX 4070 to my older RTX 3070 which had the same results so I doubt if it has anything to do with my GPU. Drivers are upto date and running NVIDA Studio default settings, My Bios is current. All of my MB drivers are current. My VS 2022 is exactly as recommended by Unreal documentation and is a carbon copy of the set up in my ASUS ROG Laptop (which handles 5.4 perfectly). If I try to restart the project again chances are it will crash my PC which has happened more than once.
I hope any of this is a help. As a side note I was albe to open this project with virtual texture support enabled on my old ASUS ROG laptop which has a 2070 RTX GPU. Also every 5.3.2 project that has Virtual texture support will not compile or cook on my PC but works just fine on my Laptop.
I see. The two area’s I’d look at next are to ensure you have Visual Studios up to date and if so, I’d consider going into the defaultengine.ini and change the map. If it lets you load up like that, fix redirects and change the map back in the .ini file. Let me know the results there. Thanks!