After creating a 5.4 (or 5.4.3) project, right at the end of compiling shaders it crashes.
I tried to reinstall (multiple times), but nothing works. 5.3.2 works fine for me.
Crash log:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 384] Shader FOcclusionRGS, permutation 18 has unbound parameters not represented in the parameter struct: DeferredLightUniforms ForwardLightData LightAttenuationTextureSampler LightAttenuationTexture LightingChannelsTexture ShadowMaskBits
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
System Specs:
Ryzen 9 7950X3D
RTX 4070 Ti SUPER ,Driver version:DCH 551.23
ASUS X670-E Gaming
32gb DDR5 RAM 6200MHz CL30
This problem has not been solved.