Hi,
I’m running a beta for my app and some of the testers are reporting crashes. The problem is that these crashes aren’t showing up in the Google Play Developer console crash report section. It seems only Java originated crashes are properly reported, while crashes from inside UE4’s C++ code aren’t.
Having to ask users to muck around with logcat and whatnot is not acceptable, not to mention I will have zero idea which devices are crashing unless the users bother to leave feedback and won’t be able to help those who do without some manner of stack trace to work with.
Is there anything I need to do to enable C++ crash reports in UE4? Do I need to integrate a 3rd party crash reporter like fabric?
Thanks in advance;