Crashed with package game with Event Driven Loader enabled

I compiled the ue4.14 source from github and created a project with compiled editor.

I enabled the event driven loader in the streaming setting.

but it crashed with packaged game with following errors:

[2017.02.08-14.04.17:609] 0]LogUObjectBase:Warning: Error: CDO Constructor (EnlightenDrawProbeSetComponent): Failed to find StaticMesh’/Engine/EngineMeshes/Sphere.Sphere’
[2017.02.08-14.04.17:609] 0]LogUObjectBase:Warning: Error: CDO Constructor (ComboBoxString): Failed to find /Engine/EngineFonts/Roboto

Anyone knows what’s happened?

Those warnings mean that the game hasn’t packaged with those assets. Probably fine in a development / editor build, but not in shipping.

Those classe in parenthesis need to be edited so that they don’t contain references to those files, or just include the files in the build.