Crashed ue4 problem!

Hello, could someone help me with a tutorial to solve this problem? It’s my day 5 trying to solve but I’m already giving up x (

CRASH REPORTER UE4.25

LoginId:5144e7bc44942e1dbbed668bb0d7c49d
EpicAccountId:2e64a1562cbf4f469c21c2ff79e4028f

Assertion failed: SerializeNum >= 0 [File:D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1152]

UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
UE4Editor_DerivedDataCache!operator<<() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:1152]
UE4Editor_DerivedDataCache!FMemoryDerivedDataBackend::LoadCache() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\MemoryDerivedDataBackend.cpp:244]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseBootCache() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:651]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:158]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseHierarchicalCache() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:430]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:173]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseAsyncPut() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:341]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:190]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseKeyLength() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:382]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:178]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::FDerivedDataBackendGraph() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:91]
UE4Editor_DerivedDataCache!FDerivedDataBackend::Get() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataBackends.cpp:938]
UE4Editor_DerivedDataCache!FDerivedDataCacheModule::GetDDC() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Developer\DerivedDataCache\Private\DerivedDataCache.cpp:539]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:519]
UE4Editor_Core!FModuleManager::LoadModule() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:334]
UE4Editor_Core!GetDerivedDataCache() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\CoreMisc.cpp:103]
UE4Editor_Core!GetDerivedDataCacheRef() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\CoreMisc.cpp:114]
UE4Editor_Engine!CompileGlobalShaderMap() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:4669]
UE4Editor!FEngineLoop::PreInitPreStartupScreen() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:2664]
UE4Editor!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:127]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll