Crash

Hello I’ve installed UE5.2.1 on an external ssd and when the Editor starts I always get this error (on internal drive all ok): Assertion failed: !GIsRHIInitialized || !GRHISupportsRHIThread [File:Runtime/RenderCore/Public/RHIStaticStates.h] [Line: 100]

TStaticStateRHI<TStaticDepthStencilState<false, (ECompareFunction)7, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, false, (ECompareFunction)7, (EStencilOp)0, (EStencilOp)0, (EStencilOp)0, (unsigned char)255, (unsigned char)255>, TRefCountPtr, FRHIDepthStencilState*>::FStaticStateResource::~FStaticStateResource() Address = 0x17feaf4b5 (filename not found) [in UnrealEditor-AvfMedia.dylib]
Unknown() Address = 0x7ff80d924ba1 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7ff80d9249bb (filename not found) [in libsystem_c.dylib]
fatal_error_exit Address = 0x18c96c662 (filename not found) [in libpython3.9.dylib]
fatal_error Address = 0x18c96c433 (filename not found) [in libpython3.9.dylib]
Py_ExitStatusException Address = 0x18c96c3a9 (filename not found) [in libpython3.9.dylib]
Py_InitializeEx Address = 0x18c89c6e9 (filename not found) [in libpython3.9.dylib]
FPythonScriptPlugin::InitializePython() Address = 0x18cec633e (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FPythonScriptPlugin::StartupModule() Address = 0x18cec5d10 (filename not found) [in UnrealEditor-PythonScriptPlugin.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) Address = 0x10f60317c (filename not found) [in UnrealEditor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32>> const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false>>&) Address = 0x10c005944 (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const Address = 0x10c02380d (filename not found) [in UnrealEditor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x10c025af2 (filename not found) [in UnrealEditor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x10b9ddde3 (filename not found) [in UnrealEditor]
FEngineLoop::PreInitPostStartupScreen(char16_t const*) Address = 0x10b9d8f8f (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x10b9c57d6 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x10b9e1e85 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10f480dcc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff80e9b2603 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff80da531d3 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff80da4ebd3 (filename not found) [in libsystem_pthread.dylib]

Can someone please help me? Thank you!

1 Like

Any help with this? Have the same issue. Did you figure it out?

1 Like

Nope sadly not. On Windows I installed some helper files and normally installed the engine and it works fine. On Mac it still has the error.