Crash with multi-flipbook component

I know that 3 years have passed by now, but i just want to add my 10 cents to this. So am I right that on changing a flipbook your standalone game crashes? That’s pretty interesting, since I’m facing a similar issue at the moment, where my game crashes not during a level but when loading it. I’m suspecting attached flip components to cause this at the moment, but that requires some more testing. What did fix your problem? I haven’t familiarized with c++ yet (bp only so far) but I can imagine our problems are of similar nature.
Greetings Vinni