Crash with LargeWorldRenderPosition.cpp?

Thanks, but unfortunately the call stack doesn’t help.
The process never seems to go through my code.
It only goes from kernel32.dll to various Unreal dlld (UnrealEditorRenderer.dll, UnrealEditor-RenderCore.dll, UnrealEditorCore.dll…). I don’t get any other info.
The Visual Studio viewport says that the UnrealEdirotCore.pdb is not loaded.
I guess i have to install the debugging symbols from the launcher, i’ll try that.