Thanks, but unfortunately the call stack doesn’t help.
The process never seems to go through my code.
It only goes from kernel32.dll to various Unreal dlld (UnrealEditorRenderer.dll, UnrealEditor-RenderCore.dll, UnrealEditorCore.dll…). I don’t get any other info.
The Visual Studio viewport says that the UnrealEdirotCore.pdb is not loaded.
I guess i have to install the debugging symbols from the launcher, i’ll try that.