Found this crash where a Pin in a custom event was automatically set on Pass-By Reference (drag and drop from a node), which make it crash when triggered ingame. Icon is round instead of diamond, which makes me suspect the automatic pin addition is a bit buggy.
Create a custom event in a Player Controller
Place an ADD node (might happens with other nodes aswel)
Which version of the editor were you using (4.9 or 4.9.1)? If you were using 4.9, please try reproducing it in 4.9.1.
If you were already using 4.9.1, I reproduced the crash in your project but when I attempt to recreate the Custom Event without the diamond pin, I can’t. I get an error message with this warning:
We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.
I’m still experiencing this exact same crash in 4.15. Repro steps are still the same like what Genova described.
Connecting a self reference to any pass-by-ref input variable of an event makes the engine crash.
Thanks for reporting this for 4.15. I started testing this again and realized what I missed last time. I was able to repro it and created JIRA UE-40861. Our devs will be looking into it further. Like normal, follow that link to monitor the bugs status.