I’m getting weird problem with git in 4.8. I had no such problems in 4.7, but now I’m getting 100% crash every time I trying to add multiple files(5+) in UE4 with enabled git plugin. It adds files to UE4, then trying to add into git and crashes. Same problem if I trying to delete multiple files.
To reproduce - create any project, add git version system for this project and then drag’n’drop 5+ different files into UE4.
I’m currently using 4.8.2 so this could cause my difference in results if you’re using an earlier version, but when I try dragging and dropping in 7 FBX files, after hitting ‘import’, it takes some time to import them and then says “Updating file(s) source control status…” for an indefinite amount of time but I never get a crash.
Even though this isn’t better or worse than a crash really seeing as I can’t do anything during this, have you ever had this happen or has it always been the crash?
What type of assets are you trying to add to the editor when this issue occurs? Such as .uasset, .fbx, etc. The crash itself could be specific to the type.
It’s happening with everything as far as I can say(.fbx, .tga, .png and etc).
Also, it’s not only during import - same goes if I trying to delete assets in Content browser. Any actions on multiple assets which lead to “Updating file(s) source control assets” = crash.
Currently I’m deleting/importing files one by one, but it’s kinda slow
So through testing this through different machines, it seems like the size of the asset in question matters. A co-worker of mine tried reproducing this using a .fbx that was 32KB and didn’t have an issue, but I get the infinite ‘updating’ message if I try with my asset, which is 2.28MB. Would it be possible for you to upload the FBX that you’re using? If not, you could provide me with the size of it?
Thank you for working with me on getting the reproduction steps down for this issue. I was never able to experience the crash but I have reported the issue of the infinite “Updating” message in our database. For your reference, the bug number is UE-19137. The only workaround I can provide in the meantime would be to import single files at a time, as tedious as that may be.