I’m still getting a (non-fatal) error when I reopen the project. I get a nice big red:
LoadErrors:Error: Error Failed import for MonsterGameCharacterMovementComponent
In the output log.
In the message log, I get:
Error Failed import for MonsterGameCharacterMovementComponent /Game/TopDown/Blueprints/TopDownCharacter.Default__TopDownCharacter_C:CharMoveComp
So, it seems like a blueprint issue?
Hot reloading works fine, however. Is there a way to debug this error? (As it is I have to hot reload the editor to update the code)
Edit: It seems like explicitly saving the blueprint with the extend code in it fixed the problem? There’s gotta be a better way, though.