Build version: 4.4.0-0+UE4
Detailed description of the issue:
I was moving a blueprint uasset in editor from one folder to another.
In the move process multiple levels that referenced that asset were loaded.
One of those classes had blueprint instances that had childactorcomponents.
During the destruction of the childactorcomponents it renames the child actor refernce and destroys its linker loader.
The destruction of the linkerroot pointer later causes a crash on line 834 UObjectGlobals in StaticLoadClass.
I appeared to resolve the crash by passing the REN_ForceNoResetLoaders flag to both calls of ChildActor->Rename in the ChildActorComponent, but I’m not sure how safe that is.
Action 1: Have or make a actor blueprint with a childactorcomponent with a pointer to another actor
Action 2: Have or create an instance of the blueprint in Action 1 in multiple maps
Action 3: Move the blueprint in Action 1 to a different directory.