Hi I am currently running in unreal 5.1.0 and I am trying to generate foliage with a blueprint widget. I have been able to get the ‘Instanced Foliage Actor’, its ‘Foliage Instanced Static Mesh Components’ and generate instances of the components across my landscape.
But if I try to go into “Foliage Mode” and select a foliage instance, unreal engine crashes right once it is clicked. I am trying to allow my generated instances to be editable with the Foliage Mode tools, if that isn’t a possibility let me know.
Any help would be appreciated, thanks!