I have a question and a Problem regarding UTextRenderComponent.
First. I have a C++ Class, which inherits from AActor. So in the Header i include Actor.h of cause.
I have no problem using UStaricMeshComponent, but the Compiler saiys me:
identifier “UTextRenderComponent” is undefned.
So I looked up the dicumentation and used the include: “Runtime/Engine/Classes/Components/TextRenderComponent.h”.
Now it’s working, but thats a bit strange cause MeshComponent is working, but no the TextRender?
Now to my error:
After making a Variable in my Header:
UTextRenderComponent nameText;
My editor crashes when i try to compile. I double checked everything. It was working fine before, I changed 2 Lines only The Include and the new Variable.
I can compile in Visual Studio without any Problem. But Unreal Crash, even if I delete the Binaries and let Unreal recreate them.
My Project is a bit longer, so i dont wanna post 100 lines of Code, but I’m 100% sure, before everythign was working and after I add the UTextRenderComponent line its crashing (it works again when i comment it)
here is my Crash Report maybe this can help:
Log file open, 03/02/17 11:08:41
LogInit:Display: Running engine without
a game LogPlatformFile: Not using
cached read wrapper LogInit:Display:
Loading recent project file:
D:/UnrealProjects/MathLab/MathLab.uproject
LogInit:Display: RandInit(-247775818)
SRandInit(-247775818). LogTaskGraph:
Started task graph with 5 named
threads and 8 total threads with 1
sets of task threads. LogStats: Stats
thread started at 0.070583
LogPluginManager: Loaded Plugin
Paper2D, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin
LightPropagationVolume, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin
BlankPlugin, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin
CodeLiteSourceCodeAccess, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin
GitSourceControl, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin
KDevelopSourceCodeAccess, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin
NullSourceCodeAccess, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin
OneSkyLocalizationService, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin
PerforceSourceControl, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin
SubversionSourceControl, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin
UObjectPlugin, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin
VisualStudioSourceCodeAccess, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin
XCodeSourceCodeAccess, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin
AudioCapture, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin
EpicSurvey, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin
MacGraphicsSwitching, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin
MobileLauncherProfileWizard, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin
PluginBrowser, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin
SpeedTreeImporter, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin
SuperSearchEditor, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin
AlembicImporter, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin
BlueprintStats, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin
CharacterAI, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin
CodeEditor, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin
CodeView, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin
HTML5Networking, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR,
From C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya,
From C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin
SignificanceManager, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin
SimpleHMD, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin
StereoPanorama, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin
StructBox, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin
RuntimeMeshComponent, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Marketplace/RuntimeMeshComponent/RuntimeMeshComponent.uplugin
LogPluginManager: Loaded Plugin
AndroidMedia, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin
AvfMedia, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin
MediaPlayerEditor, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin
WmfMedia, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin
MessagingDebugger, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin
TcpMessaging, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin
UdpMessaging, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin
LevelSequenceEditor, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin
MatineeToLevelSequence, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin
NetcodeUnitTest, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin
NUTUnrealEngine4, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemGameCircle, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemGooglePlay, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemIOS, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin
OnlineFramework, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystem, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemAmazon, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemFacebook, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemNull, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemOculus, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemSteam, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin
OnlineSubsystemUtils, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin
IOSTapJoy, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin
AnalyticsBlueprintLibrary, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin
AnalyticsMulticast, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin
Apsalar, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin
FileLogging, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin
Flurry, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin
AndroidDeviceProfileSelector, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin
AndroidMoviePlayer, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin
AppleMoviePlayer, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin
ArchVisCharacter, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin
CableComponent, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin
CustomMeshComponent, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin
ExampleDeviceProfileSelector, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin
GearVR, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin
GoogleVRController, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin
GoogleVRHMD, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin
IOSDeviceProfileSelector, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin
LeapMotion, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin
LinuxDeviceProfileSelector, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin
MIDIDevice, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin
MobilePatchingUtils, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel,
From C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin
OculusAudio, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin
OculusInput, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin
OculusLibrary, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin
OculusRift, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle,
From C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin
ProceduralMeshComponent, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin
SoundMod, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin
SoundVisualizations, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin
SteamController, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin
SteamVR, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin
WebBrowserWidget, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin
WindowsDeviceProfileSelector, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin
WindowsMoviePlayer, From C:/Program
Files (x86)/Epic
Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin
ScriptPlugin, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin
SlateRemote, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin
EditorTests, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin
FbxAutomationTestBuilder, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin
FunctionalTestingEditor, From
C:/Program Files (x86)/Epic
Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin
RuntimeTests, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin
ScreenshotTools, From C:/Program Files
(x86)/Epic
Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogInit:Warning: Incompatible or
missing module: UE4Editor-MathLab.dll
Running C:/Program Files (x86)/Epic
Games/4.14/Engine/Binaries/DotNET/UnrealBuildTool.exe
MathLab Development Win64
-project=“D:/UnrealProjects/MathLab/MathLab.uproject”
-editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE @progress push 5% @progress pop
Performing 1 actions (4 in parallel)
[1/1] Link UE4Editor-MathLab.dll
Creating library
D:\UnrealProjects\MathLab\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MathLab.lib
and object
D:\UnrealProjects\MathLab\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MathLab.exp
Total build time: 3,40 seconds
LogInit: Using libcurl 7.47.1 LogInit:
- built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate
(compression) using libz 1.2.8
LogInit: - other features: LogInit:
CURL_VERSION_SSL LogInit:
CURL_VERSION_LIBZ LogInit:
CURL_VERSION_IPV6 LogInit:
CURL_VERSION_ASYNCHDNS LogInit:
CURL_VERSION_LARGEFILE LogInit:
CURL_VERSION_IDN LogInit:
CurlRequestOptions (configurable via
config and command line): LogInit: -
bVerifyPeer = false - Libcurl will
NOT verify peer certificate LogInit:- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: -
bDontReuseConnections = false -
Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr- Libcurl will use whatever was configured at build time. LogInit:
Build: ++UE4+Release-4.14-CL-3241561
LogInit: Engine Version:
4.14.2-3241561+++UE4+Release-4.14 LogInit: Compatible Engine Version:
4.14.0-3195953+++UE4+Release-4.14 LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev
versions registered: 13
LogDevObjectVersion: Dev-Blueprints
(B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2):
7 LogDevObjectVersion: Dev-Build
(E1C64328-A22C-4D53-A36C-8E866417BD8C):
0 LogDevObjectVersion: Dev-Core
(375EC13C-06E4-48FB-B500-84F0262A717E):
1 LogDevObjectVersion: Dev-Editor
(E4B068ED-F494-42E9-A231-DA0B2E46BB41):
8 LogDevObjectVersion: Dev-Framework
(CFFC743F-43B0-4480-9391-14DF171D2073):
17 LogDevObjectVersion: Dev-Mobile
(B02B49B5-BB20-44E9-A304-32B752E40360):
0 LogDevObjectVersion:
Dev-Networking
(A4E4105C-59A1-49B5-A7C5-40C4547EDFEE):
0 LogDevObjectVersion: Dev-Online
(39C831C9-5AE6-47DC-9A44-9C173E1C8E7C):
0 LogDevObjectVersion: Dev-Physics
(78F01B33-EBEA-4F98-B9B4-84EACCB95AA2):
0 LogDevObjectVersion: Dev-Platform
(6631380F-2D4D-43E0-8009-CF276956A95A):
0 LogDevObjectVersion: Dev-Rendering
(12F88B9F-8875-4AFC-A67C-D90C383ABD29):
12 LogDevObjectVersion:
Dev-Sequencer
(7B5AE74C-D270-4C10-A958-57980B212A5A):
1 LogDevObjectVersion: Dev-VR
(D7296918-1DD6-4BDD-9DE2-64A83CC13884):
0 LogInit: Compiled (64-bit): Dec 21
2016 02:13:27 LogInit: Compiled with
Visual C++: 19.00.23026.00 LogInit:
Build Configuration: Development
LogInit: Branch Name:
++UE4+Release-4.14 LogInit: Command line: -EpicPortal LogInit: Base
directory: C:/Program Files (x86)/Epic
Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607
objects, including 0 objects not
considered by GC, pre-allocating 0
bytes for permanent pool. LogInit:
Object subsystem initialized
[2017.03.02-10.08.47:668][ 0]LogInit:
Selected Device Profile: [Windows]
[2017.03.02-10.08.47:668][ 0]LogInit:
Applying CVar settings loaded from the
selected device profile: [Windows]
[2017.03.02-10.08.47:677][ 0]LogInit:
Computer: DESKTOP-2E5UU0O
[2017.03.02-10.08.47:677][ 0]LogInit:
User: Philipp
[2017.03.02-10.08.47:677][ 0]LogInit:
CPU Page size=65536, Cores=4
[2017.03.02-10.08.47:677][ 0]LogInit:
High frequency timer resolution
=3.328119 MHz [2017.03.02-10.08.47:677][
0]LogMemory: Memory total:
Physical=15.9GB (16GB approx)
[2017.03.02-10.08.47:677][
0]LogMemory: Platform Memory Stats for
Windows [2017.03.02-10.08.47:677][
0]LogMemory: Process Physical Memory:
266.02 MB used, 266.02 MB peak [2017.03.02-10.08.47:677][
0]LogMemory: Process Virtual Memory:
262.91 MB used, 262.91 MB peak [2017.03.02-10.08.47:677][
0]LogMemory: Physical Memory: 4821.30
MB used, 11491.87 MB free, 16313.18
MB total [2017.03.02-10.08.47:677][
0]LogMemory: Virtual Memory: 696.70 MB
used, 11491.87 MB free, 134217728.00
MB total [2017.03.02-10.08.47:700][
0]LogTextLocalizationManager: No
translations for (‘de-DE’) exist,
falling back to ‘en’ for localization
and internationalization data.
[2017.03.02-10.08.48:200][
0]LogD3D11RHI: D3D11 adapters:
[2017.03.02-10.08.48:229][
0]LogD3D11RHI: 0. ‘NVIDIA GeForce
GTX 970’ (Feature Level 11_0)
[2017.03.02-10.08.48:229][
0]LogD3D11RHI: 4059/0/8156 MB
DedicatedVideo/DedicatedSystem/SharedSystem,
Outputs:2, VendorId:0x10de
[2017.03.02-10.08.48:230][
0]LogD3D11RHI: 1. ‘Microsoft Basic
Render Driver’ (Feature Level 11_0)
[2017.03.02-10.08.48:230][
0]LogD3D11RHI: 0/0/8156 MB
DedicatedVideo/DedicatedSystem/SharedSystem,
Outputs:0, VendorId:0x1414
[2017.03.02-10.08.48:230][
0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.02-10.08.48:233][
0]LogD3D11RHI: Creating new
Direct3DDevice
[2017.03.02-10.08.48:233][
0]LogD3D11RHI: GPU DeviceId:
0x13c2 (for the marketing name, search
the web for “GPU Device Id”)
[2017.03.02-10.08.48:233][
0]LogWindows: EnumDisplayDevices:
[2017.03.02-10.08.48:233][
0]LogWindows: 0. ‘NVIDIA GeForce
GTX 970’ (P:1 D:1)
[2017.03.02-10.08.48:233][
0]LogWindows: 1. ‘NVIDIA GeForce
GTX 970’ (P:0 D:1)
[2017.03.02-10.08.48:233][
0]LogWindows: 2. ‘NVIDIA GeForce
GTX 970’ (P:0 D:0)
[2017.03.02-10.08.48:233][
0]LogWindows: 3. ‘NVIDIA GeForce
GTX 970’ (P:0 D:0)
[2017.03.02-10.08.48:233][
0]LogWindows: DebugString:
FoundDriverCount:4
[2017.03.02-10.08.48:233][
0]LogD3D11RHI: Adapter Name:
NVIDIA GeForce GTX 970
[2017.03.02-10.08.48:233][
0]LogD3D11RHI: Driver Version:
375.63 (internal:21.21.13.7563, unified:375.63)
[2017.03.02-10.08.48:233][
0]LogD3D11RHI: Driver Date:
10-21-2016 [2017.03.02-10.08.48:233][
0]LogRHI: Texture pool is 1361 MB (70%
of 1945 MB) [2017.03.02-10.08.48:248][
0]LogD3D11RHI: Async texture creation
enabled [2017.03.02-10.08.48:258][
0]LogD3D11RHI: GPU Timing Frequency:
1000.000000 (Debug: 2 1) [2017.03.02-10.08.48:258][
0]LogShaderCompilers: Guid format
shader working directory is 23
characters bigger than the processId
version
(D:/UnrealProjects/MathLab/Intermediate/Shaders/WorkingDirectory/6468/).
[2017.03.02-10.08.48:258][
0]LogShaderCompilers: Cleaned the
shader compiler working directory
‘C:/Users/Philipp/AppData/Local/Temp/UnrealShaderWorkingDir/43B441A640F19874D32D848E65EEF4F7/’.
[2017.03.02-10.08.48:258][
0]LogShaderCompilers:Display: Using
Local Shader Compiler.
[2017.03.02-10.08.48:967][
0]LogTemp:Display: Loaded TP
AllDesktopTargetPlatform
[2017.03.02-10.08.49:010][
0]LogTemp:Display: Loaded TP
MacClientTargetPlatform
[2017.03.02-10.08.49:053][
0]LogTemp:Display: Loaded TP
MacNoEditorTargetPlatform
[2017.03.02-10.08.49:096][
0]LogTemp:Display: Loaded TP
MacServerTargetPlatform
[2017.03.02-10.08.49:139][
0]LogTemp:Display: Loaded TP
MacTargetPlatform
[2017.03.02-10.08.49:182][
0]LogTemp:Display: Loaded TP
WindowsClientTargetPlatform
[2017.03.02-10.08.49:225][
0]LogTemp:Display: Loaded TP
WindowsNoEditorTargetPlatform
[2017.03.02-10.08.49:270][
0]LogTemp:Display: Loaded TP
WindowsServerTargetPlatform
[2017.03.02-10.08.49:307][
0]LogTemp:Display: Loaded TP
WindowsTargetPlatform
[2017.03.02-10.08.49:349][
0]LogTemp:Display: Loaded TP
AndroidTargetPlatform
[2017.03.02-10.08.49:391][
0]LogTemp:Display: Loaded TP
Android_ASTCTargetPlatform
[2017.03.02-10.08.49:432][
0]LogTemp:Display: Loaded TP
Android_ATCTargetPlatform
[2017.03.02-10.08.49:474][
0]LogTemp:Display: Loaded TP
Android_DXTTargetPlatform
[2017.03.02-10.08.49:516][
0]LogTemp:Display: Loaded TP
Android_ETC1TargetPlatform
[2017.03.02-10.08.49:557][
0]LogTemp:Display: Loaded TP
Android_ETC2TargetPlatform
[2017.03.02-10.08.49:641][
0]LogTemp:Display: Loaded TP
Android_MultiTargetPlatform
[2017.03.02-10.08.49:641][
0]LogTemp:Display: Loaded TP
Android_PVRTCTargetPlatform
[2017.03.02-10.08.49:670][
0]LogTemp:Display: Loaded TP
HTML5TargetPlatform
[2017.03.02-10.08.49:740][
0]LogTemp:Display: Loaded TP
IOSTargetPlatform
[2017.03.02-10.08.49:766][
0]LogTemp:Display: Loaded TP
TVOSTargetPlatform
[2017.03.02-10.08.49:807][
0]LogTemp:Display: Loaded TP
LinuxClientTargetPlatform
[2017.03.02-10.08.49:848][
0]LogTemp:Display: Loaded TP
LinuxNoEditorTargetPlatform
[2017.03.02-10.08.49:890][
0]LogTemp:Display: Loaded TP
LinuxServerTargetPlatform
[2017.03.02-10.08.49:931][
0]LogTemp:Display: Loaded TP
LinuxTargetPlatform
[2017.03.02-10.08.49:931][
0]LogTargetPlatformManager:Display:
Building Assets For Windows
[2017.03.02-10.08.50:247][
0]LogDerivedDataCache:Display: Max
Cache Size: 512 MB
[2017.03.02-10.08.50:288][
0]LogDerivedDataCache: Loaded boot
cache 0.04s 51MB
C:/Users/Philipp/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
[2017.03.02-10.08.50:288][
0]LogDerivedDataCache:Display: Loaded
Boot cache:
C:/Users/Philipp/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
[2017.03.02-10.08.50:288][
0]LogDerivedDataCache:
FDerivedDataBackendGraph: Pak pak
cache file
D:/UnrealProjects/MathLab/DerivedDataCache/DDC.ddp
not found, will not use a pak cache.
[2017.03.02-10.08.50:288][
0]LogDerivedDataCache: Unable to find
inner node Pak for hierarchical cache
Hierarchy. [2017.03.02-10.08.50:288][
0]LogDerivedDataCache:
FDerivedDataBackendGraph:
CompressedPak pak cache file
D:/UnrealProjects/MathLab/DerivedDataCache/Compressed.ddp
not found, will not use a pak cache.
[2017.03.02-10.08.50:288][
0]LogDerivedDataCache: Unable to find
inner node CompressedPak for
hierarchical cache Hierarchy.
[2017.03.02-10.08.50:302][
0]LogDerivedDataCache:Display: Pak
cache opened for reading
…/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.03.02-10.08.50:314][
0]LogDerivedDataCache: Using Local
data cache path
C:/Users/Philipp/AppData/Local/UnrealEngine/Common/DerivedDataCache:
Writable [2017.03.02-10.08.50:475][
0]LogInit: Selected Device Profile:
[Windows] [2017.03.02-10.08.50:478][
0]LogContentStreaming: Texture pool
size is 0.00 MB
[2017.03.02-10.08.50:641][
0]LogMeshUtilities: Using
QuadricMeshReduction for automatic
static mesh reduction
[2017.03.02-10.08.50:675][
0]LogSimplygon: Simplygon DLL not
present - disabling.
[2017.03.02-10.08.50:713][
0]LogMeshUtilities: Using
SimplygonSwarm for distributed
automatic mesh merging
[2017.03.02-10.08.50:714][
0]LogMeshUtilities: No automatic
skeletal mesh reduction module
available [2017.03.02-10.08.50:714][
0]LogMeshUtilities: No automatic mesh
merging module available
[2017.03.02-10.08.51:108][
0]LogNetVersion:
GetLocalNetworkVersion: CL: 3195953,
ProjectName: mathlab, ProjectVersion:
, EngineNetworkVersion: 2,
GameNetworkVersion: 0,
NetworkChecksum: 4285285520
[2017.03.02-10.08.51:156][
0]LogAssetRegistry: FAssetRegistry
took 0.0213 seconds to start up
[2017.03.02-10.08.51:185][
0]LogPackageLocalizationCache:
Processed 3 localized package path(s)
for 1 prioritized culture(s) in
0.008323 seconds [2017.03.02-10.08.51:190][
0]LogUObjectArray: 31946 objects as
part of root set at end of initial
load. [2017.03.02-10.08.51:190][
0]LogUObjectAllocator: 6935840 out of
0 bytes used by permanent object pool.
[2017.03.02-10.08.51:190][
0]LogUObjectArray:
CloseDisregardForGC: 0/0 objects in
disregard for GC pool
[2017.03.02-10.08.51:240][ 0]LogInit:
WinSock: version 1.1 (2.2),
MaxSocks=32767, MaxUdp=65467
[2017.03.02-10.08.51:810][
0]LogSlate: Using Freetype 2.6.0
[2017.03.02-10.08.51:810][
0]LogSlate: SlateFontCache -
WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.02-10.08.51:810][
0]LogSlate: SlateFontCache -
WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.03.02-10.08.52:435][
0]LogTcpMessaging: Initializing
TcpMessaging bridge
[2017.03.02-10.08.52:470][
0]LogUdpMessaging: Initializing bridge
on interface 0.0.0.0:0 to multicast
group 230.0.0.1:6666.
[2017.03.02-10.08.52:573][
0]LogWindows: Windows GetLastError:
Der Vorgang wurde erfolgreich beendet.
(0)