Unhandled Exception: EXCEPTION_STACK_OVERFLOW
Game.exe!__chkstk() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\misc\amd64\chkstk.asm:109]
Game.exe!ProcessScriptFunction() []
Game.exe!ProcessLocalFunction() []
Game.exe!ProcessLocalScriptFunction() []
Game.exe!UObject::ProcessInternal() []
Game.exe!UFunction::Invoke() []
Game.exe!UObject::ProcessEvent() []
Game.exe!FExposedValueHandler::Execute() []
Game.exe!FAnimNode_BlendListBase::Update_AnyThread() []
Game.exe!FPoseLinkBase::Update() []
Game.exe!FAnimInstanceProxy::UpdateAnimationNode() []
Game.exe!FAnimInstanceProxy::UpdateAnimation() []
Game.exe!USkeletalMeshComponent::PerformAnimationProcessing() []
Game.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() []
Game.exe!FParallelAnimationEvaluationTask::DoTask() []
Game.exe!TGraphTask::ExecuteTask() []
Game.exe!FTaskThreadAnyThread::ProcessTasks() []
Game.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() []
Game.exe!FTaskThreadAnyThread::Run() []
Game.exe!FRunnableThreadWin::Run() []
Game.exe!FRunnableThreadWin::GuardedRun() []
It can be fixed to set the StackSize to 1024*1024 when calling FRunnableThread::Create.