Crash when using GPU Lightmass after updating project to 5.3.0

My specs are as follows:
CPU: Intel® Core™ i5-13600KF Processor
GPU: NVIDIA GeForce RTX 3060 Ti
RAM: 32.0 GB
OS: Windows 11 Home

Another thing worth noting is that my project makes use of asset packs from the unreal marketplace, which were added before the upgrade.
Upon upgrade, the initial lighting build didn’t go through, with the engine instead prompting me to update the lightmap format of the models, or something similar to that.

All subsequent attempts to build the lighting start to work, but get to around 30-80% before crashing. (at some point it’d always get to a very specific number every time that i’ve forgotten, around the range of 80-90, and always crash then, but that does not appear to be the case anymore)