I’ve attached a simple project that reproduces and demonstrates the issue:
When trying to update instance transform by Update Instance Transform node, game crashes with no information in log. It happens only when updating it often, like every 0.05s - but it has a problem ONLY with new Location - because updating Rotation or Scale doesn’t cause the crash. More info inside the project.
Please fix this, I can’t progress with my important game mechanic because of this bug
This bug appeared in 4.11, because I’ve just recreated it in 4.10 and it works there without crashing! So this info should help to track down the bug and fix it quickly, I hope.