Crash when unloading streaming level (android, oculus quest)

It seems that when I stream-unload some of my sublevels, the game crashes on Quest or running in the editor with Android preview.

It happens with the levels that use textures. Visual Studio shows an access violation error in this function:

GetD3D11TextureFromRHITexture

I can’t find anyone reporting a similar issue online. Anyone know a possible solution?

Hello,

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Thanks

Not really - we had to stop using streaming levels because of this and a couple other problems with them.

Hi.

I just started having the same problem. Did you find a solution for this?

Thank you for the fast reply.
I’ll stop trying to sort this out as well and just design this part of my app differently.