Not sure if this is the right place to ask, but not seeing anywhere else that makes sense.
I’m getting this crash when I try to run the game in Mobile Preview mode on Win 8. I’m not a coder, doing a rather simple platformer in BP only. No idea what this means. Any help in how to diagnose and fix would be greatly appreciated.
Is there a tool to check if materials and other rendering related assets are mobile ready? I know that was an issue in UDK, but it would run and just look ugly. This seems different.
!Id:4c51ca1ff17ed9e266b27d00468e5794
Access violation - code c0000005 (first/second chance not available)
UE4Editor-CoreUObject.dll
UE4Editor_CoreUObject + 1555120 bytes
UE4Editor_Engine + 11765596 bytes
UE4Editor_Engine + 5926539 bytes
UE4Editor_Engine + 6040922 bytes
UE4Editor_Engine + 5149019 bytes
UE4Editor_Engine + 5552916 bytes
UE4Editor_Engine + 8859172 bytes
UE4Editor_Engine + 8570969 bytes
UE4Editor_Engine + 3601858 bytes
UE4Editor!FEngineLoop::Init() + 526 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:1871]
UE4Editor!GuardedMain() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]