Crash when trying to load Mobile Preview

Not sure if this is the right place to ask, but not seeing anywhere else that makes sense.

I’m getting this crash when I try to run the game in Mobile Preview mode on Win 8. I’m not a coder, doing a rather simple platformer in BP only. No idea what this means. Any help in how to diagnose and fix would be greatly appreciated.

Is there a tool to check if materials and other rendering related assets are mobile ready? I know that was an issue in UDK, but it would run and just look ugly. This seems different.

!Id:4c51ca1ff17ed9e266b27d00468e5794

Access violation - code c0000005 (first/second chance not available)

UE4Editor-CoreUObject.dll

UE4Editor_CoreUObject + 1555120 bytes
UE4Editor_Engine + 11765596 bytes
UE4Editor_Engine + 5926539 bytes
UE4Editor_Engine + 6040922 bytes
UE4Editor_Engine + 5149019 bytes
UE4Editor_Engine + 5552916 bytes
UE4Editor_Engine + 8859172 bytes
UE4Editor_Engine + 8570969 bytes
UE4Editor_Engine + 3601858 bytes
UE4Editor!FEngineLoop::Init() + 526 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:1871]
UE4Editor!GuardedMain() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Ok, this seems to be different now. I get this whenever I try to play or simulate my game. I can open it in the editor and edit stuff, but I get this crash every time I try to play. Seems I’m screwed now?

Going to try and create a new project and migrate my assets over. Thankfully I don’t have a lot.

I’ll answer my own question. Seems the TouchInterface I created had missing images and this can cause crashes. Strange that it was different crash on my Mac, but removing that and everything worked again. Hopefully that helps someone else.

wow same thing here guys

You need to go to (Settings> Preview Rendering Level) and install Android ES 3.1. Then everything will work. Unreal will begin recounting materials for the phone. Write if this helped. (UE 24)