Crash when switching to Wireframe (F1) with FMeshPassProcessor

Hello,

Thanks for the clarification ! Indeed, that makes a lot more sense. I tried it, by not binding any DepthStencil attachment (but keeping the Color render targets), based on the test condition that I came up with in my last message. It seems like a good compromise to solve that crash. I’ve deployed it in our codebase.

Thanks again for that thorough investigation !