Hi there,
I was just messing around with BlueprintInterfaces. At some point I needed to change stuff in an interface I already had implemented (I did not need it to return something any longer). However, I still had a return node in my implementation, which I could not delete. I just decided to try to recompile things and see what happens. Well, something did happen, but something I really did not expect: On restarting the editor it just crashed loading UE4Editor-Engine.dll
Callstack:
!Id:9eb958a1af4f10fdb69763fb2c0c9fb2
Access violation - code c0000005 (first/second not available)
Fatal error!
UE4Editor_Engine + 11229201 bytes
UE4Editor_Engine + 1934879 bytes
UE4Editor_UnrealEd + 8493012 bytes
UE4Editor_UnrealEd + 8515380 bytes
UE4Editor_CoreUObject + 498635 bytes
UE4Editor_CoreUObject + 710150 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 663444 bytes
UE4Editor_CoreUObject + 544312 bytes
UE4Editor_CoreUObject + 814946 bytes
UE4Editor_CoreUObject + 710553 bytes
UE4Editor_CoreUObject + 797108 bytes
UE4Editor_CoreUObject + 708640 bytes
UE4Editor_CoreUObject + 800898 bytes
UE4Editor_CoreUObject + 1529386 bytes
UE4Editor_CoreUObject + 873430 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 873729 bytes
UE4Editor_CoreUObject + 870229 bytes
UE4Editor_CoreUObject + 869994 bytes
UE4Editor_CoreUObject + 733072 bytes
UE4Editor_CoreUObject + 867072 bytes
UE4Editor_CoreUObject + 715336 bytes
UE4Editor_CoreUObject + 781786 bytes
UE4Editor_CoreUObject + 1529186 bytes
UE4Editor_UnrealEd + 2498355 bytes
UE4Editor_UnrealEd + 2446717 bytes
UE4Editor_UnrealEd + 2373633 bytes
UE4Editor_UnrealEd + 5348560 bytes
UE4Editor_UnrealEd + 2838532 bytes
UE4Editor_UnrealEd + 2837592 bytes
UE4Editor_UnrealEd + 5495106 bytes
UE4Editor_UnrealEd + 5344976 bytes
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:125]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
VisualStudio Debugger Exception:
Unhandled exception at 0x000007FEDA045811 (UE4Editor-Engine.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000058.
Any ideas on how to fix this?