Crash when setting Actor location in Class Blueprint

Hi guys,

what I wanted to do is to change the Location of the Actor I’m hitting in the level with Single Line Trace in a custom “Inventory” Class Blueprint. The problem is, when execution hits the Set Actor Location node in the Inventory class, the Editor stops working. This doesn’t happen if I tried to change its rotation or scale. I even checked that the actor reference is not null and its mobility is set to movable. Any ideas?

Thanks in advance! :slight_smile: