Crash when serialize animation blueprint

Hi everyone, recently my project got random crash with call stack bellow, It was never happen before my game launch an update.

/apex/com.android.runtime/lib64/bionic/libc.so (__memcpy+88)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FPropertyAccessIndirectionChain::FPropertyAccessIndirectionChain(FPropertyAccessIndirectionChain const&)+232) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FPropertyAccessLibrary::operator=(FPropertyAccessLibrary const&)+792) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UScriptStruct::TCppStructOps<FAnimSubsystem_PropertyAccess>::Copy(void*, void const*, int)+40) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UScriptStruct::CopyScriptStruct(void*, void const*, int) const+80) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UScriptStruct::CopyScriptStruct(void*, void const*, int) const+332) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UClass::CreateSparseClassData()+180) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UAnimBlueprintGeneratedClass::BuildConstantProperties()+108) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UAnimBlueprintGeneratedClass::Link(FArchive&, bool)+1232) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UClass::Serialize(FArchive&)+860) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (UBlueprintGeneratedClass::Serialize(FArchive&)+44) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FAsyncPackage::EventDrivenSerializeExport(int)+512) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FAsyncPackage::ProcessImportsAndExports_Event()+1196) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FAsyncPackage::Event_ProcessImportsAndExports()+188) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*)+1936) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*)+768) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FAsyncLoadingThread::Run()+292) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FRunnableThreadPThread::Run()+108) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/data/app/~~MJL_wFGKq7lzQme3Am1zbQ==/==/split_config.arm64_v8a.apk!libUnreal.so (FRunnableThreadPThread::_ThreadProc(void*)+68) (BuildId: 34f307fd4bdc2b638527ea938bc9dd1ebbd2f156)
/apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
/apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

Do you guys has any idea about this crash?
Thanks.