Crash when selecting collision profile

When in blueprint editor of an actor, with a selected collider (static mesh component) when i go to the details panel and scroll down to the collision presets and hover my mouse over it unreal engine crashes instantly and also it crashes my graphics driver. Also i have set a custom profile from the collisions tab inside the project settings.

[2016.12.12-02.22.00:207][545]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2016.12.12-02.22.00:711][546]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2016.12.12-02.22.01:211][546]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2016.12.12-02.22.03:211][547]LogD3D11RHI: Timed out while waiting for GPU to catch up. (2.0 s)
[2016.12.12-02.22.03:244][547]LogD3D11RHI:Error: Result failed 
 at D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:275 
 with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2016.12.12-02.22.03:245][547]LogWindows: Windows GetLastError: The operation completed successfully. (0)

UPDATE: Noticed that it only happens with root of the blueprint and it doesn’t crash specifically in the presets section.

Remove the mesh and putting an other mesh in the mesh reference then back again to the old one fixed the problem. I don’t know if it will happen again.

Update : Didn’t have any crashes since then.