Hello.
I built a project with UE5.1, Window.
The build was successful without any problems, but a conflict appears when you run the build file.
I took a weight map made by another program and used it to create the landscape.
Can you get some advice to solve this?
Assertion failed: OutStreamingRenderAssets.FindByPredicate([=](const FStreamingRenderAssetPrimitiveInfo& StreamingWeightmap) { return StreamingWeightmap.RenderAsset == HeightmapTexture; }) == nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeRender.cpp] [Line: 3444]
GGG!ULandscapeComponent::GetStreamingRenderAssetInfo()
GGG!UPrimitiveComponent::GetStreamingRenderAssetInfoWithNULLRemoval()
GGG!FRenderAssetInstanceState::AddComponent()
GGG!FStaticRenderAssetInstanceManager::Add()
GGG!FLevelRenderAssetManager::IncrementalBuild()
GGG!FLevelRenderAssetManager::IncrementalUpdate()
GGG!FRenderAssetStreamingManager::IncrementalUpdate()
GGG!FRenderAssetStreamingManager::UpdatePendingStates()
GGG!FRenderAssetStreamingManager::UpdateResourceStreaming()
GGG!FStreamingManagerCollection::UpdateResourceStreaming()
GGG!FStreamingManagerCollection::Tick()
GGG!UGameEngine::Tick()
GGG!FEngineLoop::Tick()
GGG!GuardedMain()
GGG!GuardedMainWrapper()
GGG!LaunchWindowsStartup()
GGG!WinMain()
GGG!__scrt_common_main_seh() [d:\a01_work\43\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll