Hello.
I compiled the UE4 using GitHub. I am using Lubuntu 14.04.2 64bits
Everything went fine until i tried to run the editor, it runs, but when I try to start a new project it crashes.
This is the crash log:
Generating report for minidump
Application version 4.7.6.0
... built from changelist 0
OS version Linux 3.16.0-34-generic (network name: Djiin)
Running 4 x86_64 processors (4 logical cores)
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
Unknown!ReportCrash(FLinuxCrashContext const&) + some bytes
Unknown!EngineCrashHandler(FGenericCrashContext const&) + some bytes
Unknown!PlatformCrashHandler(int, siginfo_t*, void*) + some bytes
Unknown!/lib/x86_64-linux-gnu/libc.so.6(+0x36d40) [0x7f61ade8fd40] + some bytes
Unknown!FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) + some bytes
Unknown!FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...) + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-OpenGLDrv.so(+0x687f9) [0x7f61913fb7f9] + some bytes
Unknown!FOpenGLDynamicRHI::RHICreateBoundShaderState(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) + some bytes
Unknown!CreateBoundShaderState_Internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) + some bytes
Unknown!FGlobalBoundShaderStateResource::GetInitializedRHI(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIPixelShader*, FRHIGeometryShader*) + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x1520cf3) [0x7f61b5c6bcf3] + some bytes
Unknown!SetGlobalBoundShaderState(FRHICommandList&, ERHIFeatureLevel::Type, FGlobalBoundShaderState&, FRHIVertexDeclaration*, FShader*, FShader*, FShader*) + some bytes
Unknown!void ClearVolumeTextures<4>(FRHICommandList&, ERHIFeatureLevel::Type, FRHITexture* const*, FLinearColor const*) + some bytes
Unknown!FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting(FRHICommandListImmediate&) + some bytes
Unknown!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer.so(+0x44be51) [0x7f619e39ae51] + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer.so(+0x475df0) [0x7f619e3c4df0] + some bytes
Unknown!FTaskThread::ProcessTasks(int, bool) + some bytes
Unknown!FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) + some bytes
Unknown!RenderingThreadMain(FEvent*) + some bytes
Unknown!FRenderingThread::Run() + some bytes
Unknown!FRunnableThreadPThread::Run() + some bytes
Unknown!FRunnableThreadPThread::_ThreadProc(void*) + some bytes
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x8182) [0x7f61b91a6182] + some bytes
Unknown!/lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f61adf5347d] + some bytes
<CALLSTACK END>
0 loaded modules
Report end!
And this is the output from the Terminal when I run ./UE4Editor
What am I missing here?