Crash when run UE4Editor

Hello.
I compiled the UE4 using GitHub. I am using Lubuntu 14.04.2 64bits
Everything went fine until i tried to run the editor, it runs, but when I try to start a new project it crashes.
This is the crash log:

Generating report for minidump

Application version 4.7.6.0
 ... built from changelist 0

OS version Linux 3.16.0-34-generic (network name: Djiin)
Running 4 x86_64 processors (4 logical cores)
Exception was "SIGSEGV: invalid attempt to access memory at address 0x00000003"

<SOURCE START>
<SOURCE END>

<CALLSTACK START>
Unknown!ReportCrash(FLinuxCrashContext const&) + some bytes
Unknown!EngineCrashHandler(FGenericCrashContext const&) + some bytes
Unknown!PlatformCrashHandler(int, siginfo_t*, void*) + some bytes
Unknown!/lib/x86_64-linux-gnu/libc.so.6(+0x36d40) [0x7f61ade8fd40] + some bytes
Unknown!FOutputDeviceLinuxError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) + some bytes
Unknown!FMsg::Logf(char const*, int, FName const&, ELogVerbosity::Type, wchar_t const*, ...) + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-OpenGLDrv.so(+0x687f9) [0x7f61913fb7f9] + some bytes
Unknown!FOpenGLDynamicRHI::RHICreateBoundShaderState(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) + some bytes
Unknown!CreateBoundShaderState_Internal(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIHullShader*, FRHIDomainShader*, FRHIPixelShader*, FRHIGeometryShader*) + some bytes
Unknown!FGlobalBoundShaderStateResource::GetInitializedRHI(FRHIVertexDeclaration*, FRHIVertexShader*, FRHIPixelShader*, FRHIGeometryShader*) + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x1520cf3) [0x7f61b5c6bcf3] + some bytes
Unknown!SetGlobalBoundShaderState(FRHICommandList&, ERHIFeatureLevel::Type, FGlobalBoundShaderState&, FRHIVertexDeclaration*, FShader*, FShader*, FShader*) + some bytes
Unknown!void ClearVolumeTextures<4>(FRHICommandList&, ERHIFeatureLevel::Type, FRHITexture* const*, FLinearColor const*) + some bytes
Unknown!FDeferredShadingSceneRenderer::ClearTranslucentVolumeLighting(FRHICommandListImmediate&) + some bytes
Unknown!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer.so(+0x44be51) [0x7f619e39ae51] + some bytes
Unknown!/home/administrador/Public/UE4/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Renderer.so(+0x475df0) [0x7f619e3c4df0] + some bytes
Unknown!FTaskThread::ProcessTasks(int, bool) + some bytes
Unknown!FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) + some bytes
Unknown!RenderingThreadMain(FEvent*) + some bytes
Unknown!FRenderingThread::Run() + some bytes
Unknown!FRunnableThreadPThread::Run() + some bytes
Unknown!FRunnableThreadPThread::_ThreadProc(void*) + some bytes
Unknown!/lib/x86_64-linux-gnu/libpthread.so.0(+0x8182) [0x7f61b91a6182] + some bytes
Unknown!/lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f61adf5347d] + some bytes

<CALLSTACK END>

0 loaded modules

Report end!

And this is the output from the Terminal when I run ./UE4Editor

What am I missing here?

Hi Osmodivs

This part "0(9) : error C3012: invalid value ‘3’ for layout qualifier ‘binding’ " means usually that you have problems with your gfx card drivers. I saw that you use Nvidia 331 drivers. Try to use the newest drivers for Nvidia cards and see if that helps.

Yaakuro is spot on. "invalid value ‘3’ for layout qualifier ‘binding’ " error was a bug in NVidia drivers on older (GL3) hardware, this was fixed late 2014 (I think they called this out in driver release notes).