Branch: Source from Github
Build Version: 4.9.0
I was able to produce this crash on a blank c++ project. Simply added the particle and enabled the shadow.
System spec:
MacBook Pro (Retina, 15-inch, Late 2013)
Model Name: MacBook Pro
Model Identifier: MacBookPro11,3
Processor Name: Intel Core i7
Processor Speed: 2,3 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Boot ROM Version: MBP112.0138.B15
SMC Version (system): 2.19f12
Graphics:
NVIDIA GeForce GT 750M 2048 MB
Memory:
16 GB 1600 MHz DDR3
OS:
OSX Yosemite 10.10.5
Call stack:
Editor Log:
Please tell me whether this is enough information or not. Also, I suppose one needs the specific particle effect to reproduce this. Hence, please let me know to whom I can send it.