Crash when releasing uniform buffers on some android devices

Particle system with MeshData crash on some android devices such as “huawei x4 honor”(the specific vertion is Honor/CHE-TL00H) which with gpu Mali-450 MP4
or Adreno306, and also crash on emulator BlueStack,

steps:
1,Create a new particle system with item “Mesh Data”
2,Packed game with ect1 or etc2 and then run it on devices mentioned above, or run it on BlueStack

Here is the log output by logcat:
04-05 15:06:59.400: I/DEBUG(2313): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
04-05 15:06:59.400: I/DEBUG(2313): Build fingerprint: ‘Honor/CHE-TL00H/hnCHE-H:5.0.2/HonorCHE-TL00H/C00B200:user/release-keys’
04-05 15:06:59.400: I/DEBUG(2313): Revision: ‘0’
04-05 15:06:59.400: I/DEBUG(2313): ABI: ‘arm’
04-05 15:06:59.400: I/DEBUG(2313): pid: 5271, tid: 5344, name: RenderThread 1 >>> com.ShuYou.RPGDefenseProject <<<
04-05 15:06:59.400: I/DEBUG(2313): signal 7 (SIGBUS), code 1 (BUS_ADRALN), fault addr 0x81f71fd9
04-05 15:06:59.590: I/DEBUG(2313): r0 81f71fd9 r1 81f71fd5 r2 00000002 r3 81f71fd5
04-05 15:06:59.590: I/DEBUG(2313): r4 00000002 r5 96ea5580 r6 e25791a8 r7 00000000
04-05 15:06:59.590: I/DEBUG(2313): r8 c37b8378 r9 8c6f6900 sl c0fca240 fp c110f758
04-05 15:06:59.590: I/DEBUG(2313): ip 9f625b40 sp c110f738 lr e25791c8 pc e2578f18 cpsr a00f0010
04-05 15:06:59.590: I/DEBUG(2313): backtrace:
04-05 15:06:59.590: I/DEBUG(2313): #00 pc 03e87f18 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (TRefCountPtr::operator=(FRHIUniformBuffer*)+40)
04-05 15:06:59.590: I/DEBUG(2313): #01 pc 03e881c4 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (non-virtual thunk to FOpenGLDynamicRHI::RHISetShaderUniformBuffer(FRHIVertexShader*, unsigned int, FRHIUniformBuffer*)+28)
04-05 15:06:59.590: I/DEBUG(2313): #02 pc 033a7898 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FMeshParticleVertexFactoryShaderParameters::SetMesh(FRHICommandList&, FShader*, FVertexFactory const*, FSceneView const&, FMeshBatchElement const&, unsigned int) const+312)
04-05 15:06:59.590: I/DEBUG(2313): #03 pc 027c0e18 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (void FMeshMaterialShader::SetMesh(FRHICommandList&, FRHIVertexShader*, FVertexFactory const*, FSceneView const&, FPrimitiveSceneProxy const*, FMeshBatchElement const&, FDrawingPolicyRenderState const&, unsigned int)+76)
04-05 15:06:59.590: I/DEBUG(2313): #04 pc 02609f80 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (TMobileBasePassDrawingPolicy::SetMeshRenderState(FRHICommandList&, FViewInfo const&, FPrimitiveSceneProxy const*, FMeshBatch const&, int, FDrawingPolicyRenderState const&, TMobileBasePassDrawingPolicy::ElementDataType const&, FMeshDrawingPolicy::ContextDataType) const+220)
04-05 15:06:59.590: I/DEBUG(2313): #05 pc 026412f4 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (void FDrawMobileTranslucentMeshAction::Process<0>(FRHICommandList&, FProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&) const+1128)
04-05 15:06:59.590: I/DEBUG(2313): #06 pc 025f1850 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (void ProcessMobileBasePassMesh(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawMobileTranslucentMeshAction const&)+2504)
04-05 15:06:59.590: I/DEBUG(2313): #07 pc 025f0d90 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FMobileTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy const*, FHitProxyId)+464)
04-05 15:06:59.590: I/DEBUG(2313): #08 pc 025f1a80 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (void FTranslucentPrimSet::DrawPrimitivesForMobile(FRHICommandListImmediate&, FViewInfo const&, FDrawingPolicyRenderState const&, FMobileTranslucencyDrawingPolicyFactory::ContextType&) const+340)
04-05 15:06:59.590: I/DEBUG(2313): #09 pc 025ef624 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FMobileSceneRenderer::RenderTranslucency(FRHICommandListImmediate&)+400)
04-05 15:06:59.590: I/DEBUG(2313): #10 pc 025ee040 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FMobileSceneRenderer::Render(FRHICommandListImmediate&)+1924)
04-05 15:06:59.590: I/DEBUG(2313): #11 pc 027b49e0 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so
04-05 15:06:59.590: I/DEBUG(2313): #12 pc 027db370 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so
04-05 15:06:59.590: I/DEBUG(2313): #13 pc 01c4c9f4 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+180)
04-05 15:06:59.590: I/DEBUG(2313): #14 pc 01c4c6b4 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+100)
04-05 15:06:59.590: I/DEBUG(2313): #15 pc 02400098 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (RenderingThreadMain(FEvent*)+332)
04-05 15:06:59.590: I/DEBUG(2313): #16 pc 02407620 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FRenderingThread::Run()+20)
04-05 15:06:59.590: I/DEBUG(2313): #17 pc 01c84960 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FRunnableThreadPThread::Run()+92)
04-05 15:06:59.590: I/DEBUG(2313): #18 pc 01c4a6c4 /data/app/com.ShuYou.RPGDefenseProject-1/lib/arm/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+104)
04-05 15:06:59.590: I/DEBUG(2313): #19 pc 00015e83 /system/lib/libc.so (__pthread_start(void*)+30)
04-05 15:06:59.590: I/DEBUG(2313): #20 pc 00013f43 /system/lib/libc.so (__start_thread+6)
04-05 15:07:00.000: I/TimeManager(3419): receiver action = android.intent.action.TIME_TICK
04-05 15:07:00.000: I/TimeManager(3419): send message delay millis = 60991 ms
04-05 15:07:00.000: I/TimeManager(3419): hand message 1
04-05 15:07:00.000: I/TimeManager(3419): notify time change. size = 2
04-05 15:07:00.020: I/TimeLayout(3419): time = 15:07
04-05 15:07:00.030: I/TimeLayout(3419): updateDate date = 2017/4/5
04-05 15:07:00.060: I/TimeLayout(3419): weekDay = 星期三
04-05 15:07:00.100: I/HwLauncher(29264): Model onReceive intent=Intent { act=android.intent.action.TIME_TICK flg=0x50000014 (has extras) }

Here is the logcat