Crash when persisting changes

I have a problem when trying to persist changes in multi user edited project.
What would be the problem?
Here is the code when it crashed.
Assertion failed: InPos <= Size [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 683]
Attempted to seek past the end of file (2195083/2195070), file: D:/Projects/GameProject/Content/ExternalActors/FirstMap/D/YM/5TBGXNYO9ABPBJGIUC001L.uasset. The file is most likely corrupt.

UnrealEditor_Core!FDebug::CheckVerifyFailedImpl2() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:728]
UnrealEditor_Core!FArchiveFileReaderGeneric::Seek() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp:683]
UnrealEditor_CoreUObject!UE::Serialization::FEditorBulkData::LoadFromPackageFile() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp:1427]
UnrealEditor_CoreUObject!UE::Serialization::FEditorBulkData::LoadFromDisk() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp:1386]
UnrealEditor_CoreUObject!UE::Serialization::FEditorBulkData::GetDataInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp:2040]
UnrealEditor_CoreUObject!UE::Serialization::FEditorBulkData::DetachFromDisk() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp:1773]
UnrealEditor_CoreUObject!FLinkerLoad::DetachAllBulkData() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6267]
UnrealEditor_CoreUObject!ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor'::2’::<lambda_1>,std::nullptr_t>() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:150]
UnrealEditor_CoreUObject!FLinkerManager::ResetLoaders() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerManager.cpp:229]
UnrealEditor_CoreUObject!FLinkerManager::ResetLoaders() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerManager.cpp:187]
UnrealEditor_CoreUObject!ResetLoaders() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:848]
UnrealEditor_ConcertSyncClient!FConcertSandboxPlatformFile::CopyFileWithSCC() [D:\build++UE5\Sync\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Source\ConcertSyncClient\Private\ConcertSandboxPlatformFile.cpp:680]
UnrealEditor_ConcertSyncClient!FConcertSandboxPlatformFile::PersistSandbox() [D:\build++UE5\Sync\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Source\ConcertSyncClient\Private\ConcertSandboxPlatformFile.cpp:834]
UnrealEditor_ConcertSyncClient!FConcertClientPackageManager::PersistSessionChanges() [D:\build++UE5\Sync\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Source\ConcertSyncClient\Private\ConcertClientPackageManager.cpp:408]
UnrealEditor_ConcertSyncClient!FConcertClientWorkspace::PersistSessionChanges() [D:\build++UE5\Sync\Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncClient\Source\ConcertSyncClient\Private\ConcertClientWorkspace.cpp:364]
UnrealEditor_MultiUserClient!FConcertWorkspaceUI::PromptPersistSessionChanges() [D:\build++UE5\Sync\Engine\Plugins\Developer\Concert\ConcertApp\MultiUserClient\Source\MultiUserClient\Private\ConcertWorkspaceUI.cpp:715]
UnrealEditor_MultiUserClient!FMultiUserClientModule::DisconnectSession() [D:\build++UE5\Sync\Engine\Plugins\Developer\Concert\ConcertApp\MultiUserClient\Source\MultiUserClient\Private\MultiUserClientModule.cpp:734]
UnrealEditor_MultiUserClient!TBaseFunctorDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,UE::ConcertSharedSlate::FSourceModelBuilders<UE::MultiUserClient::Replication::FUserSelectableProperty>::AddOptionToMenu'::10’::<lambda_1> >::ExecuteIfS() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:892]
UnrealEditor_MultiUserClient!TBaseFunctorDelegateInstance<FReply __cdecl(void),FDefaultDelegateUserPolicy,ConcertClientFrontendUtils::CreateIconButton'::2’::<lambda_2> >::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:886]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:495]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:419]
UnrealEditor_Slate!TArray<TWeakPtr<TAnimatedAttributeBase,1>,TSizedDefaultAllocator<32> >::Remove'::2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5367]
UnrealEditor_Slate!UE::Core::Private::ReallocTo<3,TSizedHeapAllocator<32,FMemory>::ForAnyElementType>() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5353]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5938]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5894]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:3052]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:3570]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2725]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1722]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5554]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:187]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll