When I package a project including NiagaraAudioSpectrum and then launch the exe, it crashes.
We have confirmed that it can be reproduced by creating a new project and then following these steps
Create a NiagaraSystem containing NiagaraAudioSpectrum, place it in a level and package it, then launch the exe.
The packaging setup did not change the results no matter which one I tried, from Debug to Shipping.
Also, it can be launched in PIE or standalone without any problems.
Below is part of the log of the crash.
[2022.05.09-02.25.17:821][ 0]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2022.05.09-02.25.17:821][ 0]LogMemory: Platform Memory Stats for Windows
[2022.05.09-02.25.17:821][ 0]LogMemory: Process Physical Memory: 404.27 MB used, 409.68 MB peak
[2022.05.09-02.25.17:821][ 0]LogMemory: Process Virtual Memory: 619.62 MB used, 620.30 MB peak
[2022.05.09-02.25.17:821][ 0]LogMemory: Physical Memory: 13516.57 MB used, 18992.85 MB free, 32509.42 MB total
[2022.05.09-02.25.17:821][ 0]LogMemory: Virtual Memory: 20359.93 MB used, 147668.41 MB free, 168028.33 MB total
[2022.05.09-02.25.17:821][ 0]Message dialog closed, result: Ok, title: The UE5-MyProject2 Game has crashed and will close, text: Assertion failed: IsInGameThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AudioThread.cpp] [Line: 663]
[2022.05.09-02.25.17:821][ 0]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: === Critical error: ===
[2022.05.09-02.25.17:821][ 0]LogWindows: Error:
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: Assertion failed: IsInGameThread() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AudioThread.cpp] [Line: 663]
[2022.05.09-02.25.17:821][ 0]LogWindows: Error:
[2022.05.09-02.25.17:821][ 0]LogWindows: Error:
[2022.05.09-02.25.17:821][ 0]LogWindows: Error:
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff759b00e17 UnrealGame.exe!FAudioCommandFence::BeginFence() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff75429cbc2 UnrealGame.exe!FNiagaraSubmixListener::RegisterToSubmix() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff75423a1e2 UnrealGame.exe!FNiagaraDataInterfaceProxySubmix::AddSubmixListener() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff759b18fea UnrealGame.exe!FAudioDeviceManager::IterateOverAllDevices() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff7542922f8 UnrealGame.exe!FNiagaraDataInterfaceProxySubmix::OnUpdateSubmix() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff7542978af UnrealGame.exe!UNiagaraDataInterfaceAudioSpectrum::PostInitProperties() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff755836cfc UnrealGame.exe!FObjectInitializer::PostConstructInit() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff7558081e4 UnrealGame.exe!FObjectInitializer::~FObjectInitializer() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff75584d3a3 UnrealGame.exe!StaticConstructObject_Internal() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff75552541b UnrealGame.exe!FAsyncPackage2::EventDrivenCreateExport() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff755530b27 UnrealGame.exe!FAsyncPackage2::Event_ProcessExportBundle() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff755534c83 UnrealGame.exe!FEventLoadNode2::Execute() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff75554e986 UnrealGame.exe!FAsyncLoadEventQueue2::PopAndExecute() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff75556dc44 UnrealGame.exe!FAsyncLoadingThread2::Run() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff755449e4b UnrealGame.exe!FRunnableThreadWin::Run() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007ff755442d50 UnrealGame.exe!FRunnableThreadWin::GuardedRun() []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007fff73a954e0 KERNEL32.DLL!UnknownFunction []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: [Callstack] 0x00007fff750c485b ntdll.dll!UnknownFunction []
[2022.05.09-02.25.17:821][ 0]LogWindows: Error:
[2022.05.09-02.25.17:821][ 0]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread
[2022.05.09-02.25.17:839][ 0]LogExit: Executing StaticShutdownAfterError
[2022.05.09-02.25.17:839][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2022.05.09-02.25.17:839][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.05.09-02.25.17:839][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.05.09-02.25.17:848][ 0]Log file closed, 05/09/22 11:25:17