Crash when opening widget blueprint

Editor crashes when opening blueprint widgets:

Log file open, 11/08/16 14:28:31
LogInit:Display: Running engine for game: Ballz
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-409578796) SRandInit(-409578796).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.065430
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin Substance, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Marketplace/Substance/Substance.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.6.0
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.08-19.28.31:408][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.08-19.28.31:408][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.08-19.28.31:416][  0]LogInit: Computer: WORKSTATION
[2016.11.08-19.28.31:416][  0]LogInit: User: Steve
[2016.11.08-19.28.31:416][  0]LogInit: CPU Page size=65536, Cores=4
[2016.11.08-19.28.31:416][  0]LogInit: High frequency timer resolution =3.515625 MHz
[2016.11.08-19.28.31:416][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2016.11.08-19.28.31:416][  0]LogMemory: Platform Memory Stats for Windows
[2016.11.08-19.28.31:416][  0]LogMemory: Process Physical Memory: 257.89 MB used, 257.89 MB peak
[2016.11.08-19.28.31:416][  0]LogMemory: Process Virtual Memory: 260.46 MB used, 260.46 MB peak
[2016.11.08-19.28.31:416][  0]LogMemory: Physical Memory: 4657.26 MB used, 16325.55 MB total
[2016.11.08-19.28.31:416][  0]LogMemory: Virtual Memory: 627.60 MB used, 134217728.00 MB total
[2016.11.08-19.28.31:439][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.11.08-19.28.31:930][  0]LogD3D11RHI: D3D11 adapters:
[2016.11.08-19.28.31:949][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2016.11.08-19.28.31:949][  0]LogD3D11RHI:       8145/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2016.11.08-19.28.31:950][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.11.08-19.28.31:950][  0]LogD3D11RHI:       0/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.11.08-19.28.31:950][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.11.08-19.28.31:953][  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.11.08-19.28.31:953][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2016.11.08-19.28.31:953][  0]LogWindows: EnumDisplayDevices:
[2016.11.08-19.28.31:953][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2016.11.08-19.28.31:953][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2016.11.08-19.28.31:953][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
[2016.11.08-19.28.31:953][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
[2016.11.08-19.28.31:953][  0]LogWindows: DebugString: FoundDriverCount:4 
[2016.11.08-19.28.31:953][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2016.11.08-19.28.31:953][  0]LogD3D11RHI:   Driver Version: 375.70 (internal:21.21.13.7570, unified:375.70)
[2016.11.08-19.28.31:953][  0]LogD3D11RHI:      Driver Date: 10-25-2016
[2016.11.08-19.28.31:953][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.11.08-19.28.31:964][  0]LogD3D11RHI: Async texture creation enabled
[2016.11.08-19.28.31:980][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.11.08-19.28.31:980][  0]LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (F:/Unreal/Ballz_BU/Ballz/Intermediate/Shaders/WorkingDirectory/5924/).
[2016.11.08-19.28.31:980][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Steve/AppData/Local/Temp/UnrealShaderWorkingDir/377AE1064A86A0AFF1B9FE8FA2892886/'.
[2016.11.08-19.28.31:980][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.11.08-19.28.32:741][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.11.08-19.28.32:747][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.11.08-19.28.32:752][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.11.08-19.28.32:758][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.11.08-19.28.32:764][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.11.08-19.28.32:769][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.11.08-19.28.32:775][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.11.08-19.28.32:780][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.11.08-19.28.32:784][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.11.08-19.28.32:789][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.11.08-19.28.32:794][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.11.08-19.28.32:804][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.11.08-19.28.32:804][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.11.08-19.28.32:804][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.11.08-19.28.32:822][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.11.08-19.28.32:826][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.11.08-19.28.32:831][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.11.08-19.28.32:836][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.11.08-19.28.32:841][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.11.08-19.28.32:846][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.11.08-19.28.32:846][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.11.08-19.28.32:893][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.11.08-19.28.32:945][  0]LogDerivedDataCache: Loaded boot cache 0.05s 62MB C:/Users/Steve/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.08-19.28.32:945][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Steve/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
[2016.11.08-19.28.32:945][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file F:/Unreal/Ballz_BU/Ballz/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.11.08-19.28.32:945][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.11.08-19.28.32:945][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file F:/Unreal/Ballz_BU/Ballz/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.11.08-19.28.32:945][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.11.08-19.28.32:959][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.11.08-19.28.32:971][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.11.08-19.28.33:114][  0]LogInit: Selected Device Profile: [Windows]
[2016.11.08-19.28.33:116][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.11.08-19.28.33:185][  0]LogMeshUtilities: No automatic mesh reduction module available
[2016.11.08-19.28.33:185][  0]LogMeshUtilities: No automatic mesh merging module available
[2016.11.08-19.28.33:185][  0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.11.08-19.28.33:233][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.11.08-19.28.33:464][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: ballz, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 3107757869
[2016.11.08-19.28.33:498][  0]LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
[2016.11.08-19.28.33:518][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.018879 seconds
[2016.11.08-19.28.33:525][  0]LogUObjectArray: 29785 objects as part of root set at end of initial load.
[2016.11.08-19.28.33:525][  0]LogUObjectAllocator: 6339056 out of 0 bytes used by permanent object pool.
[2016.11.08-19.28.33:525][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.11.08-19.28.33:687][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.08-19.28.33:687][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.08-19.28.34:162][  0]LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
[2016.11.08-19.28.34:167][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.11.08-19.28.34:184][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.11.08-19.28.34:359][  0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:366][  0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:371][  0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:376][  0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:552][  0]LogEngine: Initializing Engine...
[2016.11.08-19.28.34:963][  0]LogHMD: Failed to initialize OpenVR with code 126
[2016.11.08-19.28.35:065][  0]LogAIModule: Creating AISystem for world Untitled
[2016.11.08-19.28.35:079][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.11.08-19.28.35:103][  0]LogInit: FAudioDevice initialized.
[2016.11.08-19.28.35:127][  0]LogDerivedDataCache: Saved boot cache 0.02s 62MB C:/Users/Steve/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.08-19.28.35:133][  0]LogInit: Texture streaming: Enabled
[2016.11.08-19.28.35:148][  0]LogInit: Transaction tracking system initialized
[2016.11.08-19.28.35:161][  0]BlueprintLog: New page: Editor Load
[2016.11.08-19.28.35:211][  0]LocalizationService: Info Localization service is disabled
[2016.11.08-19.28.35:265][  0]LogConsoleResponse:Display: 
[2016.11.08-19.28.35:348][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.11.08-19.28.35:348][  0]LogCook:Display: Mobile HDR setting 1
[2016.11.08-19.28.35:444][  0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Content/' took 0.06s
[2016.11.08-19.28.35:444][  0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.35:444][  0]Cmd: MAP LOAD FILE="F:/Unreal/Ballz_BU/Ballz/Content/IBG/Maps/Supporting/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.11.08-19.28.35:444][  0]LightingResults: New page: Lighting Build
[2016.11.08-19.28.35:446][  0]MapCheck: New page: Map Check
[2016.11.08-19.28.35:446][  0]LightingResults: New page: Lighting Build
[2016.11.08-19.28.35:562][  0]ImportText (/Game/IBG/Blueprints/GameLogic/Ballz_PlayerController.Ballz_PlayerController_C:LastCheckpoint): Missing opening parenthesis: 
[2016.11.08-19.28.35:588][  0]ImportText (/Game/IBG/Blueprints/GameLogic/Ballz_PlayerController.Ballz_PlayerController_C:LastCheckpoint): Missing opening parenthesis: 
[2016.11.08-19.28.35:829][  0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:829][  0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerLives' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:830][  0]LogBlueprint:Warning: [Ballz_HUD] 'IsPlayableLevel' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:830][  0]LogBlueprint:Warning: [Ballz_HUD] 'CurrentMapInt' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:834][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "CurrentMapInt" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_1147
[2016.11.08-19.28.35:834][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "IsPlayableLevel" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_1139
[2016.11.08-19.28.35:834][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerLives" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_511
[2016.11.08-19.28.35:835][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_508
[2016.11.08-19.28.35:836][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.13] Compile of Ballz_HUD successful, but with 4 Warning(s) [in 4 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.35:836][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.13] Compile of Ballz_HUD successful, but with 5 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.35:836][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.13] Compile of Ballz_HUD successful, but with 6 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.35:885][  0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:885][  0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:887][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableSet_785
[2016.11.08-19.28.35:888][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.18] Compile of MyCharacter successful, but with 1 Warning(s) [in 3 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.35:888][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.18] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.35:888][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.18] Compile of MyCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.35:907][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins  Object  and  Item : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.35:907][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins  Item  and  Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.35:909][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.20] Compile of Explosion_Parent successful, but with 2 Warning(s) [in 10 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.35:909][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.20] Compile of Explosion_Parent successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.35:909][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.20] Compile of Explosion_Parent successful, but with 4 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:164][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning  K2Node_CallFunction_4295  is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.11.08-19.28.36:165][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.46] Compile of BTTask_MoveToAttack successful, but with 1 Warning(s) [in 10 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:165][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.46] Compile of BTTask_MoveToAttack successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:166][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.46] Compile of BTTask_MoveToAttack successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:208][  0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:208][  0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:223][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableSet_785
[2016.11.08-19.28.36:233][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.53] Compile of EnemyBall_Character_Master successful, but with 1 Warning(s) [in 21 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:234][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.53] Compile of EnemyBall_Character_Master successful, but with 2 Warning(s) [in 1 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:234][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.53] Compile of EnemyBall_Character_Master successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:383][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins  Object  and  Item : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.36:383][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins  Item  and  Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.36:385][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.68] Compile of Explosion_Parent successful, but with 2 Warning(s) [in 9 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:385][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.68] Compile of Explosion_Parent successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:385][  0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.68] Compile of Explosion_Parent successful, but with 4 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:387][  0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:387][  0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:402][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableSet_785
[2016.11.08-19.28.36:411][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.70] Compile of EnemyBall_Character_Master successful, but with 1 Warning(s) [in 20 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:411][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.70] Compile of EnemyBall_Character_Master successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:412][  0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.71] Compile of EnemyBall_Character_Master successful, but with 3 Warning(s) [in 1 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:436][  0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:437][  0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerLives' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:437][  0]LogBlueprint:Warning: [Ballz_HUD] 'IsPlayableLevel' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:437][  0]LogBlueprint:Warning: [Ballz_HUD] 'CurrentMapInt' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:441][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "CurrentMapInt" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_1147
[2016.11.08-19.28.36:441][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "IsPlayableLevel" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_1139
[2016.11.08-19.28.36:441][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerLives" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_511
[2016.11.08-19.28.36:441][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableGet_508
[2016.11.08-19.28.36:442][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.74] Compile of Ballz_HUD successful, but with 4 Warning(s) [in 4 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.36:442][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.74] Compile of Ballz_HUD successful, but with 5 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.36:442][  0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.74] Compile of Ballz_HUD successful, but with 6 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.36:477][  0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:477][  0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:480][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for  K2Node_VariableSet_785
[2016.11.08-19.28.36:481][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.77] Compile of MyCharacter successful, but with 1 Warning(s) [in 3 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.36:481][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.77] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.36:482][  0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.77] Compile of MyCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.36:530][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning  K2Node_CallFunction_4295  is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.11.08-19.28.36:531][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.82] Compile of BTTask_MoveToAttack successful, but with 1 Warning(s) [in 9 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:531][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.82] Compile of BTTask_MoveToAttack successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:531][  0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.82] Compile of BTTask_MoveToAttack successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:921][  0]LogLinker:Warning: Can't find file '/Game/InfinityBladeSounds/WAVS/Weapons/Sword/Sword_Draw'
[2016.11.08-19.28.36:921][  0]LogLinker:Warning: Can't find file '/Game/InfinityBladeSounds/WAVS/Weapons/Sword/Sword_Draw'
[2016.11.08-19.28.36:921][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/InfinityBladeSounds/WAVS/Weapons/Sword/Sword_Draw.Sword_Draw'
[2016.11.08-19.28.37:057][  0]LogAIModule: Creating AISystem for world MainMenu
[2016.11.08-19.28.37:058][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.11.08-19.28.37:058][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.11.08-19.28.37:099][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.226ms to complete.
[2016.11.08-19.28.37:099][  0]LogFileHelpers: Loading map 'MainMenu' took 1.655
[2016.11.08-19.28.37:226][  0]LogCollectionManager: Loaded 0 collections in 0.001240 seconds
[2016.11.08-19.28.37:282][  0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Saved/Collections/' took 0.01s
[2016.11.08-19.28.37:282][  0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Content/Developers/Steve/Collections/' took 0.01s
[2016.11.08-19.28.37:282][  0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Content/Collections/' took 0.01s
[2016.11.08-19.28.37:282][  0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.11.08-19.28.37:289][  0]LogContentBrowser: Native class hierarchy populated in 0.0068 seconds. Added 2158 classes and 424 folders.
[2016.11.08-19.28.37:292][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2016.11.08-19.28.37:292][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2016.11.08-19.28.37:293][  0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
[2016.11.08-19.28.37:296][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.11.08-19.28.37:322][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.11.08-19.28.37:358][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2016.11.08-19.28.37:411][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.11.08-19.28.37:415][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.11.08-19.28.37:441][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2016.11.08-19.28.37:441][  0]LogLoad: (Engine Initialization) Total time: 6.73 seconds
[2016.11.08-19.28.37:441][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.67 seconds
[2016.11.08-19.28.37:441][  0]LogExternalProfiler: Found external profiler: VSPerf
[2016.11.08-19.28.37:441][  0]LogExternalProfiler: Using external profiler: VSPerf
[2016.11.08-19.28.37:450][  0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.11.08-19.28.37:451][  0]LogOcInput: OculusInput pre-init called
[2016.11.08-19.28.37:451][  0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.6.0
[2016.11.08-19.28.37:471][  0]LogContentStreaming: Texture pool size now 1000 MB
[2016.11.08-19.28.37:612][  2]LogRenderer: Reallocating scene render targets to support 616x584 (Frame:2).
[2016.11.08-19.28.37:772][  7]LogAssetRegistry: Asset discovery search completed in 4.2960 seconds
[2016.11.08-19.28.37:772][  7]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.11.08-19.28.37:772][  7]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000024 seconds (updated 0 objects)
[2016.11.08-19.28.49:536][438]LogRenderer: Reallocating scene render targets to support 924x944 (Frame:416).
[2016.11.08-19.28.58:523][480]LogCrashTracker: 


[2016.11.08-19.28.58:523][480]LogCrashTracker: 


[2016.11.08-19.28.58:523][480]LogWindows:Error: === Critical error: ===
[2016.11.08-19.28.58:523][480]LogWindows:Error: 
[2016.11.08-19.28.58:523][480]LogWindows:Error: Fatal error!
[2016.11.08-19.28.58:523][480]LogWindows:Error: 
[2016.11.08-19.28.58:523][480]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000038
[2016.11.08-19.28.58:523][480]LogWindows:Error: 
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-KismetCompiler.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-KismetCompiler.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-KismetCompiler.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: 
[2016.11.08-19.28.58:540][480]LogExit: Executing StaticShutdownAfterError
[2016.11.08-19.28.58:542][480]LogWindows: FPlatformMisc::RequestExit(1)
[2016.11.08-19.28.58:542][480]Log file closed, 11/08/16 14:28:58

Edit: Right clicking on the widget blueprint also causes a crash

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that that may be involved with this issue?

I tried copying the existing assets into a new project but the issue persists. I can trim it down to the smallest possible project if you’d like a copy to look at. I can’t seem to find anything that would cause the issue. I was working fine, I closed the project to take a break, opened it again and it started crashing.

I think I’ve tracked it down to the Character select widget blueprint.

I am happy to hear that you have narrowed things down. With this new information were you able to reproduce this issue in a clean project without using existing assets?

Thank you for providing a copy of the project. However, I ran through this with a clean project and the asset did not cause a crash. Could you run through the tutorial again and let me know if you can recreate the issue that you are seeing now?

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks

i’m having the same problem since today.

[2017.01.05-19.12.15:111][449]LogWindows:Error: === Critical error: ===
[2017.01.05-19.12.15:111][449]LogWindows:Error:
[2017.01.05-19.12.15:111][449]LogWindows:Error: Fatal error!
[2017.01.05-19.12.15:111][449]LogWindows:Error:
[2017.01.05-19.12.15:111][449]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000038
[2017.01.05-19.12.15:111][449]LogWindows:Error:

some widget blueprints i was working on cant be accessed and cause a crash. happening with vers 4.14.2
any solution by now?

Hello MjdKing

I have a few questions for you that will help narrow down what issue it is that you are experiencing. They are the same questions I asked .

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/settings that that may be involved with this issue?