Editor crashes when opening blueprint widgets:
Log file open, 11/08/16 14:28:31
LogInit:Display: Running engine for game: Ballz
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-409578796) SRandInit(-409578796).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.065430
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin Substance, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Marketplace/Substance/Substance.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.32
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.6.0
LogInit: Build: ++UE4+Release-4.13-CL-3172292
LogInit: Engine Version: 4.13.2-3172292+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3172292
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Oct 24 2016 14:29:06
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.11.08-19.28.31:408][ 0]LogInit: Selected Device Profile: [Windows]
[2016.11.08-19.28.31:408][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.11.08-19.28.31:416][ 0]LogInit: Computer: WORKSTATION
[2016.11.08-19.28.31:416][ 0]LogInit: User: Steve
[2016.11.08-19.28.31:416][ 0]LogInit: CPU Page size=65536, Cores=4
[2016.11.08-19.28.31:416][ 0]LogInit: High frequency timer resolution =3.515625 MHz
[2016.11.08-19.28.31:416][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2016.11.08-19.28.31:416][ 0]LogMemory: Platform Memory Stats for Windows
[2016.11.08-19.28.31:416][ 0]LogMemory: Process Physical Memory: 257.89 MB used, 257.89 MB peak
[2016.11.08-19.28.31:416][ 0]LogMemory: Process Virtual Memory: 260.46 MB used, 260.46 MB peak
[2016.11.08-19.28.31:416][ 0]LogMemory: Physical Memory: 4657.26 MB used, 16325.55 MB total
[2016.11.08-19.28.31:416][ 0]LogMemory: Virtual Memory: 627.60 MB used, 134217728.00 MB total
[2016.11.08-19.28.31:439][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.11.08-19.28.31:930][ 0]LogD3D11RHI: D3D11 adapters:
[2016.11.08-19.28.31:949][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2016.11.08-19.28.31:949][ 0]LogD3D11RHI: 8145/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2016.11.08-19.28.31:950][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.11.08-19.28.31:950][ 0]LogD3D11RHI: 0/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.11.08-19.28.31:950][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.11.08-19.28.31:953][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.11.08-19.28.31:953][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2016.11.08-19.28.31:953][ 0]LogWindows: EnumDisplayDevices:
[2016.11.08-19.28.31:953][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2016.11.08-19.28.31:953][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2016.11.08-19.28.31:953][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
[2016.11.08-19.28.31:953][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:1)
[2016.11.08-19.28.31:953][ 0]LogWindows: DebugString: FoundDriverCount:4
[2016.11.08-19.28.31:953][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2016.11.08-19.28.31:953][ 0]LogD3D11RHI: Driver Version: 375.70 (internal:21.21.13.7570, unified:375.70)
[2016.11.08-19.28.31:953][ 0]LogD3D11RHI: Driver Date: 10-25-2016
[2016.11.08-19.28.31:953][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.11.08-19.28.31:964][ 0]LogD3D11RHI: Async texture creation enabled
[2016.11.08-19.28.31:980][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.11.08-19.28.31:980][ 0]LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (F:/Unreal/Ballz_BU/Ballz/Intermediate/Shaders/WorkingDirectory/5924/).
[2016.11.08-19.28.31:980][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Steve/AppData/Local/Temp/UnrealShaderWorkingDir/377AE1064A86A0AFF1B9FE8FA2892886/'.
[2016.11.08-19.28.31:980][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.11.08-19.28.32:741][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.11.08-19.28.32:747][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.11.08-19.28.32:752][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.11.08-19.28.32:758][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.11.08-19.28.32:764][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.11.08-19.28.32:769][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.11.08-19.28.32:775][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.11.08-19.28.32:780][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.11.08-19.28.32:784][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.11.08-19.28.32:789][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.11.08-19.28.32:794][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.11.08-19.28.32:804][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.11.08-19.28.32:804][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.11.08-19.28.32:804][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.11.08-19.28.32:822][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.11.08-19.28.32:826][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.11.08-19.28.32:831][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.11.08-19.28.32:836][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.11.08-19.28.32:841][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.11.08-19.28.32:846][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.11.08-19.28.32:846][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.11.08-19.28.32:893][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.11.08-19.28.32:945][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 62MB C:/Users/Steve/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.08-19.28.32:945][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Steve/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
[2016.11.08-19.28.32:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Unreal/Ballz_BU/Ballz/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.11.08-19.28.32:945][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.11.08-19.28.32:945][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Unreal/Ballz_BU/Ballz/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.11.08-19.28.32:945][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.11.08-19.28.32:959][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.11.08-19.28.32:971][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.11.08-19.28.33:114][ 0]LogInit: Selected Device Profile: [Windows]
[2016.11.08-19.28.33:116][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.11.08-19.28.33:185][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.11.08-19.28.33:185][ 0]LogMeshUtilities: No automatic mesh merging module available
[2016.11.08-19.28.33:185][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.11.08-19.28.33:233][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.11.08-19.28.33:464][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: ballz, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 3107757869
[2016.11.08-19.28.33:498][ 0]LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
[2016.11.08-19.28.33:518][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.018879 seconds
[2016.11.08-19.28.33:525][ 0]LogUObjectArray: 29785 objects as part of root set at end of initial load.
[2016.11.08-19.28.33:525][ 0]LogUObjectAllocator: 6339056 out of 0 bytes used by permanent object pool.
[2016.11.08-19.28.33:525][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.11.08-19.28.33:687][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.08-19.28.33:687][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.11.08-19.28.34:162][ 0]LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
[2016.11.08-19.28.34:167][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.11.08-19.28.34:184][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.11.08-19.28.34:359][ 0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:366][ 0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:371][ 0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:376][ 0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.34:552][ 0]LogEngine: Initializing Engine...
[2016.11.08-19.28.34:963][ 0]LogHMD: Failed to initialize OpenVR with code 126
[2016.11.08-19.28.35:065][ 0]LogAIModule: Creating AISystem for world Untitled
[2016.11.08-19.28.35:079][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.11.08-19.28.35:103][ 0]LogInit: FAudioDevice initialized.
[2016.11.08-19.28.35:127][ 0]LogDerivedDataCache: Saved boot cache 0.02s 62MB C:/Users/Steve/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.11.08-19.28.35:133][ 0]LogInit: Texture streaming: Enabled
[2016.11.08-19.28.35:148][ 0]LogInit: Transaction tracking system initialized
[2016.11.08-19.28.35:161][ 0]BlueprintLog: New page: Editor Load
[2016.11.08-19.28.35:211][ 0]LocalizationService: Info Localization service is disabled
[2016.11.08-19.28.35:265][ 0]LogConsoleResponse:Display:
[2016.11.08-19.28.35:348][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.11.08-19.28.35:348][ 0]LogCook:Display: Mobile HDR setting 1
[2016.11.08-19.28.35:444][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Content/' took 0.06s
[2016.11.08-19.28.35:444][ 0]SourceControl: Info Source control is disabled
[2016.11.08-19.28.35:444][ 0]Cmd: MAP LOAD FILE="F:/Unreal/Ballz_BU/Ballz/Content/IBG/Maps/Supporting/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.11.08-19.28.35:444][ 0]LightingResults: New page: Lighting Build
[2016.11.08-19.28.35:446][ 0]MapCheck: New page: Map Check
[2016.11.08-19.28.35:446][ 0]LightingResults: New page: Lighting Build
[2016.11.08-19.28.35:562][ 0]ImportText (/Game/IBG/Blueprints/GameLogic/Ballz_PlayerController.Ballz_PlayerController_C:LastCheckpoint): Missing opening parenthesis:
[2016.11.08-19.28.35:588][ 0]ImportText (/Game/IBG/Blueprints/GameLogic/Ballz_PlayerController.Ballz_PlayerController_C:LastCheckpoint): Missing opening parenthesis:
[2016.11.08-19.28.35:829][ 0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:829][ 0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerLives' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:830][ 0]LogBlueprint:Warning: [Ballz_HUD] 'IsPlayableLevel' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:830][ 0]LogBlueprint:Warning: [Ballz_HUD] 'CurrentMapInt' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:834][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "CurrentMapInt" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_1147
[2016.11.08-19.28.35:834][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "IsPlayableLevel" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_1139
[2016.11.08-19.28.35:834][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerLives" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_511
[2016.11.08-19.28.35:835][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_508
[2016.11.08-19.28.35:836][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.13] Compile of Ballz_HUD successful, but with 4 Warning(s) [in 4 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.35:836][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.13] Compile of Ballz_HUD successful, but with 5 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.35:836][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.13] Compile of Ballz_HUD successful, but with 6 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.35:885][ 0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:885][ 0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.35:887][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableSet_785
[2016.11.08-19.28.35:888][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.18] Compile of MyCharacter successful, but with 1 Warning(s) [in 3 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.35:888][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.18] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.35:888][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.18] Compile of MyCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.35:907][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins Object and Item : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.35:907][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins Item and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.35:909][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.20] Compile of Explosion_Parent successful, but with 2 Warning(s) [in 10 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.35:909][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.20] Compile of Explosion_Parent successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.35:909][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.20] Compile of Explosion_Parent successful, but with 4 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:164][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning K2Node_CallFunction_4295 is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.11.08-19.28.36:165][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.46] Compile of BTTask_MoveToAttack successful, but with 1 Warning(s) [in 10 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:165][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.46] Compile of BTTask_MoveToAttack successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:166][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.46] Compile of BTTask_MoveToAttack successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:208][ 0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:208][ 0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:223][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableSet_785
[2016.11.08-19.28.36:233][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.53] Compile of EnemyBall_Character_Master successful, but with 1 Warning(s) [in 21 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:234][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.53] Compile of EnemyBall_Character_Master successful, but with 2 Warning(s) [in 1 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:234][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.53] Compile of EnemyBall_Character_Master successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:383][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins Object and Item : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.36:383][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning Can't connect pins Item and Object : This cast has an invalid target type (was the class deleted without a redirect?).
[2016.11.08-19.28.36:385][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.68] Compile of Explosion_Parent successful, but with 2 Warning(s) [in 9 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:385][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.68] Compile of Explosion_Parent successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:385][ 0]LogBlueprint:Warning: [Compiler Explosion_Parent] Warning [0005.68] Compile of Explosion_Parent successful, but with 4 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/AllLevels/Explosions/Explosion_Parent.Explosion_Parent)
[2016.11.08-19.28.36:387][ 0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:387][ 0]LogBlueprint:Warning: [EnemyBall_Character_Master] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:402][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableSet_785
[2016.11.08-19.28.36:411][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.70] Compile of EnemyBall_Character_Master successful, but with 1 Warning(s) [in 20 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:411][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.70] Compile of EnemyBall_Character_Master successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:412][ 0]LogBlueprint:Warning: [Compiler EnemyBall_Character_Master] Warning [0005.71] Compile of EnemyBall_Character_Master successful, but with 3 Warning(s) [in 1 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_Character_Master.EnemyBall_Character_Master)
[2016.11.08-19.28.36:436][ 0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:437][ 0]LogBlueprint:Warning: [Ballz_HUD] 'PlayerLives' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:437][ 0]LogBlueprint:Warning: [Ballz_HUD] 'IsPlayableLevel' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:437][ 0]LogBlueprint:Warning: [Ballz_HUD] 'CurrentMapInt' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:441][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "CurrentMapInt" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_1147
[2016.11.08-19.28.36:441][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "IsPlayableLevel" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_1139
[2016.11.08-19.28.36:441][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerLives" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_511
[2016.11.08-19.28.36:441][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableGet_508
[2016.11.08-19.28.36:442][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.74] Compile of Ballz_HUD successful, but with 4 Warning(s) [in 4 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.36:442][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.74] Compile of Ballz_HUD successful, but with 5 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.36:442][ 0]LogBlueprint:Warning: [Compiler Ballz_HUD] Warning [0005.74] Compile of Ballz_HUD successful, but with 6 Warning(s) [in 0 ms] (/Game/IBG/UI/AllLevels/HUD/Ballz_HUD.Ballz_HUD)
[2016.11.08-19.28.36:477][ 0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:477][ 0]LogBlueprint:Warning: [MyCharacter] 'PlayerXP' variable not found. Base class was probably changed.
[2016.11.08-19.28.36:480][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning Could not find a variable named "PlayerXP" in 'BallzGameInstance_C'.
Make sure 'BallzGameInstance_C' has been compiled for K2Node_VariableSet_785
[2016.11.08-19.28.36:481][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.77] Compile of MyCharacter successful, but with 1 Warning(s) [in 3 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.36:481][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.77] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.36:482][ 0]LogBlueprint:Warning: [Compiler MyCharacter] Warning [0005.77] Compile of MyCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/MyCharacter.MyCharacter)
[2016.11.08-19.28.36:530][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning K2Node_CallFunction_4295 is deprecated; Use Clear and Invalidate Timer by Handle. Note: you no longer need to reset your handle yourself after switching to the new function.
[2016.11.08-19.28.36:531][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.82] Compile of BTTask_MoveToAttack successful, but with 1 Warning(s) [in 9 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:531][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.82] Compile of BTTask_MoveToAttack successful, but with 2 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:531][ 0]LogBlueprint:Warning: [Compiler BTTask_MoveToAttack] Warning [0005.82] Compile of BTTask_MoveToAttack successful, but with 3 Warning(s) [in 0 ms] (/Game/IBG/Blueprints/Characters/EnemyBall/EnemyBall_AI/BTTask_MoveToAttack.BTTask_MoveToAttack)
[2016.11.08-19.28.36:921][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeSounds/WAVS/Weapons/Sword/Sword_Draw'
[2016.11.08-19.28.36:921][ 0]LogLinker:Warning: Can't find file '/Game/InfinityBladeSounds/WAVS/Weapons/Sword/Sword_Draw'
[2016.11.08-19.28.36:921][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/InfinityBladeSounds/WAVS/Weapons/Sword/Sword_Draw.Sword_Draw'
[2016.11.08-19.28.37:057][ 0]LogAIModule: Creating AISystem for world MainMenu
[2016.11.08-19.28.37:058][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.11.08-19.28.37:058][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.11.08-19.28.37:099][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 40.226ms to complete.
[2016.11.08-19.28.37:099][ 0]LogFileHelpers: Loading map 'MainMenu' took 1.655
[2016.11.08-19.28.37:226][ 0]LogCollectionManager: Loaded 0 collections in 0.001240 seconds
[2016.11.08-19.28.37:282][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Saved/Collections/' took 0.01s
[2016.11.08-19.28.37:282][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Content/Developers/Steve/Collections/' took 0.01s
[2016.11.08-19.28.37:282][ 0]LogFileCache: Scanning file cache for directory 'F:/Unreal/Ballz_BU/Ballz/Content/Collections/' took 0.01s
[2016.11.08-19.28.37:282][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.11.08-19.28.37:289][ 0]LogContentBrowser: Native class hierarchy populated in 0.0068 seconds. Added 2158 classes and 424 folders.
[2016.11.08-19.28.37:292][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.11.08-19.28.37:292][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.11.08-19.28.37:293][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders.
[2016.11.08-19.28.37:296][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.11.08-19.28.37:322][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2016.11.08-19.28.37:358][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2016.11.08-19.28.37:411][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.11.08-19.28.37:415][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.11.08-19.28.37:441][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2016.11.08-19.28.37:441][ 0]LogLoad: (Engine Initialization) Total time: 6.73 seconds
[2016.11.08-19.28.37:441][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.67 seconds
[2016.11.08-19.28.37:441][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.11.08-19.28.37:441][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.11.08-19.28.37:450][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.11.08-19.28.37:451][ 0]LogOcInput: OculusInput pre-init called
[2016.11.08-19.28.37:451][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.6.0
[2016.11.08-19.28.37:471][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.11.08-19.28.37:612][ 2]LogRenderer: Reallocating scene render targets to support 616x584 (Frame:2).
[2016.11.08-19.28.37:772][ 7]LogAssetRegistry: Asset discovery search completed in 4.2960 seconds
[2016.11.08-19.28.37:772][ 7]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.11.08-19.28.37:772][ 7]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000024 seconds (updated 0 objects)
[2016.11.08-19.28.49:536][438]LogRenderer: Reallocating scene render targets to support 924x944 (Frame:416).
[2016.11.08-19.28.58:523][480]LogCrashTracker:
[2016.11.08-19.28.58:523][480]LogCrashTracker:
[2016.11.08-19.28.58:523][480]LogWindows:Error: === Critical error: ===
[2016.11.08-19.28.58:523][480]LogWindows:Error:
[2016.11.08-19.28.58:523][480]LogWindows:Error: Fatal error!
[2016.11.08-19.28.58:523][480]LogWindows:Error:
[2016.11.08-19.28.58:523][480]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000038
[2016.11.08-19.28.58:523][480]LogWindows:Error:
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-KismetCompiler.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UMGEditor.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-KismetCompiler.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-KismetCompiler.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:523][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.11.08-19.28.58:524][480]LogWindows:Error:
[2016.11.08-19.28.58:540][480]LogExit: Executing StaticShutdownAfterError
[2016.11.08-19.28.58:542][480]LogWindows: FPlatformMisc::RequestExit(1)
[2016.11.08-19.28.58:542][480]Log file closed, 11/08/16 14:28:58
Edit: Right clicking on the widget blueprint also causes a crash