Everything works fine on Windows on same Mac via Bootcamp.
Branch: Binary from UE Launcher
Build: 4.4.0-2255576
Project type: FP Blueprint
Detailed description of issue: I open a project in UE Editor and as I open a level that I’m working on it loads it just fine. But if I try to use editor it crashes. Always reproducible.
OS X 10.9 and OS X 10.10, 2,7 GHz Intel Core i5, 8GB RAM, Intel Iris Pro 1536 MB
Crash log:
Log file open, 08/26/14 19:16:42
LogInit:Display: Running engine for game: ET
LogInit: Version: 4.4.0-2255576+++depot+UE4-Releases+4.4
LogInit: API Version: 2255576
LogInit: Compiled (64-bit): Aug 13 2014 22:42:16
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.4
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.4/Engine/Binaries/Mac/
LogInit: Rocket: 1
[2014.08.26-17.16.42:200][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.08.26-17.16.42:206][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.08.26-17.16.42:211][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.08.26-17.16.42:218][ 0]LogInit: Object subsystem initialized
[2014.08.26-17.16.42:220][ 0]LogInit: Selected Device Profile: [Mac]
[2014.08.26-17.16.42:220][ 0]LogInit: Applying CVar settings loaded from selected device profile: [Mac]
[2014.08.26-17.16.42:222][ 0]LogInit: Computer: iMac.local
[2014.08.26-17.16.42:222][ 0]LogInit: User: nicoreese
[2014.08.26-17.16.42:222][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.08.26-17.16.42:222][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2014.08.26-17.16.42:223][ 0]LogInit: Power Source: AC Power
[2014.08.26-17.16.42:223][ 0]LogInit: Memory total: Physical=7.6GB (8GB approx) Pagefile=1.0GB Virtual=8.6GB
[2014.08.26-17.16.42:243][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.08.26-17.16.42:244][ 0]LogRHI:Warning: OpenGL debug output extension not supported!
[2014.08.26-17.16.42:246][ 0]LogRHI: Initializing OpenGL RHI
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_VENDOR: Intel Inc.
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_RENDERER: Intel Iris Pro OpenGL Engine
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_VERSION: 4.1 INTEL-10.0.77
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
[2014.08.26-17.16.42:246][ 0]LogRHI: OpenGL Extensions:
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_blend_func_extended
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_draw_buffers_blend
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_draw_indirect
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_ES2_compatibility
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_explicit_attrib_location
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_gpu_shader_fp64
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_gpu_shader5
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_instanced_arrays
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_internalformat_query
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_occlusion_query2
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_sample_shading
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_sampler_objects
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_separate_shader_objects
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_shader_bit_encoding
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_shader_subroutine
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_shading_language_include
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_tessellation_shader
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_texture_cube_map_array
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_texture_gather
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_texture_query_lod
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_texture_storage
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_texture_swizzle
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_timer_query
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_transform_feedback2
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_transform_feedback3
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_ARB_viewport_array
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_EXT_debug_label
[2014.08.26-17.16.42:246][ 0]LogRHI: GL_EXT_debug_marker
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_EXT_texture_compression_s3tc
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_EXT_texture_sRGB_decode
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_APPLE_client_storage
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_APPLE_container_object_shareable
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_APPLE_flush_render
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_APPLE_object_purgeable
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_APPLE_rgb_422
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_APPLE_row_bytes
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_APPLE_texture_range
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_ATI_texture_mirror_once
[2014.08.26-17.16.42:248][ 0]LogRHI: GL_NV_texture_barrier
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_SAMPLES: 8
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
[2014.08.26-17.16.42:249][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2014.08.26-17.16.42:249][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
[2014.08.26-17.16.42:255][ 0]LogTextLocalizationManager:Warning: selected culture 'de_DE' is not available; falling back to 'en'
[2014.08.26-17.16.42:332][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.08.26-17.16.43:675][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2014.08.26-17.16.44:095][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2014.08.26-17.16.44:124][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.08.26-17.16.44:200][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 71MB /Users/nicoreese/Library/Application Support/Epic/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.08.26-17.16.44:200][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/nicoreese/Library/Application Support/Epic/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
[2014.08.26-17.16.44:200][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../nicoreese/Documents/Unreal Projects/ET/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.08.26-17.16.44:200][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.08.26-17.16.44:209][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
[2014.08.26-17.16.44:210][ 0]LogDerivedDataCache: Using Local data cache path /Users/nicoreese/Library/Application Support/Epic/UnrealEngine/4.4/DerivedDataCache: Writable
[2014.08.26-17.16.44:355][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.08.26-17.16.44:355][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.08.26-17.16.45:037][ 0]LogMoviePlayer: FAVMoviePlayer ctor...
[2014.08.26-17.16.45:099][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_b40f_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_b303_0///////STATCAT_Advanced////
[2014.08.26-17.16.45:099][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.08.26-17.16.45:158][ 0]SourceControl: Info Source control is disabled
[2014.08.26-17.16.45:158][ 0]SourceControl: Info Source control is disabled
[2014.08.26-17.16.45:163][ 0]SourceControl: Info Source control is disabled
[2014.08.26-17.16.45:328][ 0]BlueprintLog: New page: Editor Load
[2014.08.26-17.16.45:461][ 0]LogObj: 21625 objects as part of root set at end of initial load.
[2014.08.26-17.16.45:461][ 0]LogUObjectAllocator: 4220568 out of 0 bytes used by permanent object pool.
[2014.08.26-17.16.45:652][ 0]LogEngine: Initializing Engine...
[2014.08.26-17.16.45:792][ 0]LogInit: FAudioDevice initialized.
[2014.08.26-17.16.45:804][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.08.26-17.16.46:564][ 0]LogDerivedDataCache: Saved boot cache 0.76s 71MB /Users/nicoreese/Library/Application Support/Epic/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
[2014.08.26-17.16.46:649][ 0]LogInit: Texture streaming: Enabled
[2014.08.26-17.16.46:689][ 0]LogInit: Transaction tracking system initialized
[2014.08.26-17.16.46:795][ 0]LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
[2014.08.26-17.16.47:299][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2014.08.26-17.16.47:652][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2014.08.26-17.16.47:677][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because file '/Users/Shared/UnrealEngine/4.4/Engine/Binaries/Mac/' was not found.
[2014.08.26-17.16.47:681][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because file '/Users/Shared/UnrealEngine/4.4/Engine/Binaries/Mac/' was not found.
[2014.08.26-17.16.47:807][ 0]LogConsoleResponse:Display:
[2014.08.26-17.16.47:955][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_10907_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_b303_0///////STATCAT_Advanced////
[2014.08.26-17.16.47:955][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1090b_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_b303_0///////STATCAT_Advanced////
[2014.08.26-17.16.47:955][ 0]SourceControl: Info Source control is disabled
[2014.08.26-17.16.47:955][ 0]Cmd: MAP LOAD FILE="../../../../../../nicoreese/Documents/Unreal Projects/ET/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.08.26-17.16.47:955][ 0]LogEditorServer:Warning: Can't find file '../../../../../../nicoreese/Documents/Unreal Projects/ET/Content/Maps/Example_Map.umap'
[2014.08.26-17.16.47:955][ 0]Cmd: MAP CHECKDEP
[2014.08.26-17.16.47:955][ 0]MapCheck: New page: Untitled_0 - Aug 26, 2014, 9:16:47 PM
[2014.08.26-17.16.47:974][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [19.303ms] ==========
[2014.08.26-17.16.47:974][ 0]LogFileHelpers: Loading map 'Example_Map' took 0.020
[2014.08.26-17.16.48:035][ 0]LogCollectionManager: Loaded 0 collections in 0.000637 seconds
[2014.08.26-17.16.48:112][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.08.26-17.16.48:145][ 0]LogLoad: Full Startup: 6.52 seconds (BP compile: 0.00 seconds)
[2014.08.26-17.16.48:164][ 0]LogContentBrowser:Verbose: content browser source was changed by sources view to '/Game/Blueprints'
[2014.08.26-17.16.48:265][ 2]LogRenderer:Warning: Reallocating scene render targets to support 1136x832.
[2014.08.26-17.16.48:700][ 3]LogAssetRegistry: Asset discovery search completed in 1.9057 seconds
[2014.08.26-17.17.11:291][977]Cmd: MAP LOAD FILE="/Users/nicoreese/Documents/Unreal Projects/ET/Content/Maps/House.umap" TEMPLATE=0 SHOWPROGRESS=1
[2014.08.26-17.17.11:292][977]LightingResults: New page: Lighting Build
[2014.08.26-17.17.11:382][977]LoadErrors: New page: Loading map: House.umap
[2014.08.26-17.17.11:382][977]MapCheck: New page: Map Check
[2014.08.26-17.17.11:382][977]LightingResults: New page: Lighting Build
[2014.08.26-17.17.11:395][977]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x7f8b1b886d10
[2014.08.26-17.17.12:607][977]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.08.26-17.17.12:607][977]LogAIModule: Creating AISystem for world House
[2014.08.26-17.17.12:618][977]Cmd: MAP CHECKDEP
[2014.08.26-17.17.12:618][977]MapCheck: New page: House - Aug 26, 2014, 9:17:12 PM
[2014.08.26-17.17.12:644][977]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [26.274ms] ==========
[2014.08.26-17.17.12:644][977]LogFileHelpers: Loading map 'House' took 1.354
[2014.08.26-17.17.15:122][ 4]LogMac:Error: appError called: Assertion failed: ContextType >= 0 [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.4/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp] [Line: 116]
Stack:
FOpenGLDynamicRHI::GetContextStateForCurrentContext() Address = 0x1e89709c (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FOpenGLDynamicRHI::CreateOpenGLTexture(unsigned int, unsigned int, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*) Address = 0x1e8b3791 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FOpenGLViewport::Resize(unsigned int, unsigned int, bool) Address = 0x1e8ba414 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FSlateRHIRenderer::ConditionalResizeViewport(FSlateRHIRenderer::FViewportInfo*, unsigned int, unsigned int, bool) Address = 0x1e77907c (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&) Address = 0x1e77b675 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow, (ESPMode::Type)0>) Address = 0x1059fd2b (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick() Address = 0x105a2e9d (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0xbdc662c (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0xbdc9081 (filename not found) [in UE4Editor]
-[UE4AppDelegate applicationDidFinishLaunching:] Address = 0xbdcf832 (filename not found) [in UE4Editor]
__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__() Address = 0x85e5c20c (filename not found) [in CoreFoundation]
_CFXNotificationPost() Address = 0x85d4d7c4 (filename not found) [in CoreFoundation]
-[NSNotificationCenter postNotificationName:object:userInfo:] Address = 0x8b33d6b1 (filename not found) [in Foundation]
-[NSApplication _postDidFinishNotification] Address = 0x8fdffc0b (filename not found) [in AppKit]
-[NSApplication _sendFinishLaunchingNotification] Address = 0x8fdff976 (filename not found) [in AppKit]
-[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] Address = 0x8fdfc786 (filename not found) [in AppKit]
-[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] Address = 0x8fdfc1c5 (filename not found) [in AppKit]
-[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] Address = 0x8b35cc68 (filename not found) [in Foundation]
_NSAppleEventManagerGenericHandler() Address = 0x8b35cad9 (filename not found) [in Foundation]
aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) Address = 0x8e4f4cac (filename not found) [in AE]
dispatchEventAndSendReply(AEDesc const*, AEDesc*) Address = 0x8e4f4a29 (filename not found) [in AE]
aeProcessAppleEvent() Address = 0x8e4f4933 (filename not found) [in AE]
AEProcessAppleEvent() Address = 0x86a2704e (filename not found) [in HIToolbox]
_DPSNextEvent() Address = 0x8fdf8683 (filename not found) [in AppKit]
-[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] Address = 0x8fdf7939 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x8fdeb893 (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0xbdd011b (filename not found) [in UE4Editor]
main() Address = 0xbdcfb17 (filename not found) [in UE4Editor]
start() Address = 0x8ef8a5c9 (filename not found) [in libdyld.dylib]
[2014.08.26-17.17.15:241][ 4]LogCrashTracker:
[2014.08.26-17.17.15:241][ 4]LogMac: === Critical error: ===
SIGSEGV: invalid attempt to access memory at address 0x3
[2014.08.26-17.17.15:241][ 4]LogMac: Assertion failed: ContextType >= 0 [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.4/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp] [Line: 116]
Stack:
FOpenGLDynamicRHI::GetContextStateForCurrentContext() Address = 0x1e89709c (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FOpenGLDynamicRHI::CreateOpenGLTexture(unsigned int, unsigned int, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*) Address = 0x1e8b3791 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FOpenGLViewport::Resize(unsigned int, unsigned int, bool) Address = 0x1e8ba414 (filename not found) [in UE4Editor-OpenGLDrv.dylib]
FSlateRHIRenderer::ConditionalResizeViewport(FSlateRHIRenderer::FViewportInfo*, unsigned int, unsigned int, bool) Address = 0x1e77907c (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer&) Address = 0x1e77b675 (filename not found) [in UE4Editor-SlateRHIRenderer.dylib]
FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow, (ESPMode::Type)0>) Address = 0x1059fd2b (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick() Address = 0x105a2e9d (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0xbdc662c (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0xbdc9081 (filename not found) [in UE4Editor]
-[UE4AppDelegate applicationDidFinishLaunching:] Address = 0xbdcf832 (filename not found) [in UE4Editor]
__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__() Address = 0x85e5c20c (filename not found) [in CoreFoundation]
_CFXNotificationPost() Address = 0x85d4d7c4 (filename not found) [in CoreFoundation]
-[NSNotificationCenter postNotificationName:object:userInfo:] Address = 0x8b33d6b1 (filename not found) [in Foundation]
-[NSApplication _postDidFinishNotification] Address = 0x8fdffc0b (filename not found) [in AppKit]
-[NSApplication _sendFinishLaunchingNotification] Address = 0x8fdff976 (filename not found) [in AppKit]
-[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] Address = 0x8fdfc786 (filename not found) [in AppKit]
-[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] Address = 0x8fdfc1c5 (filename not found) [in AppKit]
-[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] Address = 0x8b35cc68 (filename not found) [in Foundation]
_NSAppleEventManagerGenericHandler() Address = 0x8b35cad9 (filename not found) [in Foundation]
aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) Address = 0x8e4f4cac (filename not found) [in AE]
dispatchEventAndSendReply(AEDesc const*, AEDesc*) Address = 0x8e4f4a29 (filename not found) [in AE]
aeProcessAppleEvent() Address = 0x8e4f4933 (filename not found) [in AE]
AEProcessAppleEvent() Address = 0x86a2704e (filename not found) [in HIToolbox]
_DPSNextEvent() Address = 0x8fdf8683 (filename not found) [in AppKit]
-[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] Address = 0x8fdf7939 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x8fdeb893 (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0xbdd011b (filename not found) [in UE4Editor]
main() Address = 0xbdcfb17 (filename not found) [in UE4Editor]
start() Address = 0x8ef8a5c9 (filename not found) [in libdyld.dylib]
EngineCrashHandler(FGenericCrashContext const&) Address = 0xbdce68f (filename not found) [in UE4Editor]
PlatformCrashHandler(int, __siginfo*, void*) Address = 0xbedb71f (filename not found) [in UE4Editor-Core.dylib]
_sigtramp() Address = 0x8808bf1a (filename not found) [in libsystem_platform.dylib]