Crash when opening a project 4.4.3

I get this error when I try to start unreal


Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.4\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 283]
Tried to get module interface for unloaded module: 'MeshUti

KERNELBASE + 37901 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_Core + 1541824 bytes
UE4Editor_Engine + 6196732 bytes
UE4Editor_Engine + 6211303 bytes
UE4Editor_Engine + 8155931 bytes
UE4Editor_Engine + 8006339 bytes
UE4Editor_Engine + 8018520 bytes
UE4Editor_Engine + 8020060 bytes
UE4Editor_Engine + 8206507 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_Engine + 14259471 bytes
UE4Editor_CoreUObject + 899050 bytes
UE4Editor_CoreUObject + 1329894 bytes
UE4Editor_CoreUObject + 1400728 bytes
UE4Editor_CoreUObject + 1446353 bytes
UE4Editor_CoreUObject + 1505415 bytes
UE4Editor_UnrealEd + 1372918 bytes
UE4Editor_UnrealEd + 1387856 bytes
UE4Editor_UnrealEd + 1450551 bytes
UE4Editor_CoreUObject + 380674 bytes
UE4Editor_CoreUObject + 1514444 bytes
UE4Editor_CoreUObject + 1417170 bytes
UE4Editor!FEngineLoop::PreInit() + 9825 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:1250]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:112]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey ,

Thanks for your report. We have assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged issue in our bug database or we have a solution for it.

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Some more information:
PC is a AMD FX-8150 3.6GHz 8GB RAM, Windows 7 64
Powercolor Radeon HD 7990
I have installed all windows update and have latest drivers.

bug seems to be related to a C library, maybe engine is using some outdated version of crtexe.c

Hi ,

What version of editor are you currently using? Does this occur upon launching a blank project with no additional content? Are you on launcher version of editor or source version?

I just installed launcher version of unreal and downloaded version 4.4.3 (althought I also tried with other versions with same error), I launched it and it showed splash screen with “loading…”, after that, aplication crashed.

Hi ,

Have you set engine and swarm agent as exceptions in your firewall?

Well, I don’t use a firewall and I disabled windows firewall.

weird thing about this error is that crtexe.c is a source code from a very old Visual C++ library from 1998, is it supposed to be called ? it’s also a win32, I’m on a 64bit system.

What happens when you attempt to access .sln for a project?

I can’t do anything because unreal won’t launch, I click on “launch”, it shows splash screen with a “loading” text in bottom and after that crash screen.

What I mean is, if you go into filepath for Unreal Engine Projects, you should have a few project folders (if not, download one of projects from marketplace, they are free). If you right click uproject you should be able to generate project files. After doing so open VS and see if it will let you build files or if it gives you an error.

I downloaded SunTemple project, I tried to run it and it gave me same error, if I right click uproject and choose “Generate Visual Studo Project files”, it gives me following error:

Running E:/Program Files/Unreal
-projectfiles -project=“D:/UnrealProjects/SunTemple/SunTemple.uproject”
-game -rocket -progress Discovering modules, targets and source code for
game… UnrealBuildTool Exception:
ERROR: Directory
‘D:\UnrealProjects\SunTemple’ is
missing ‘Source’ folder.

I download VehicleGame project, generated project files and build it successfully, but Ican’t open it with unreal, it gives me same error

Hi ,

You may have a bad install of editor, try uninstalling and re-installing editor to see if that works.

I tried to debug VehicleGame project in Visual and it gave me same error!

Hi ,

Did you re-install editor? If that doesn’t work have you tried source version of editor off of github to see if that gives a similar error?

Hi, I unistalled engines all of them and reinstalled 4.4.3, still same error. I think it has something to do with a basic dependancy library in C++

I’m attaching my dxdiag result

link text

I see there is a lot of people who had same error but none of them found a solution, most part of them just re-installed windows or moved to another machine.
It seems this problem is not solvable due to generic error it reports. I will give 2 more days trying to solve this.

Finally!!! It worked! I uninstalled all versions and installed preview version (4.5.0), previous versions are still with same error.