This is an error message indicating that an assertion has failed in the code. The specific error is an “Array index out of bounds” which means that the code is trying to access an element in an array using an index that is outside of the range of valid indices for that array. The error message also includes the file and line number where the assertion occurred, which can be useful for tracking down the specific source of the problem.
It’s possible that the problem is being caused by a bug in the code, or by incorrect usage of the array in the code. The error message also indicates that a StaticMeshActor was deleted, it could be that the problem is related to the deletion of this actor, but it’s hard to know for sure without more information about the context of the error and the code that is causing it.
I believe the mesh is connected to another component which triggers the warning. I would need to know more in order to figure out the exact cause.
Yea I don’t use any C++ code, in this project. I assume it’s something in Unreal source as I was only opening the editor and moving actors around the map.
I wouldn’t say that the error stems from you using C++. The likelihood is that the blueprint actor has some code that runs out of bounds when moved. It is likely placed within the Construction Script section of the actor.