Crash when loading level

I am getting this error when loading a level

Assertion failed: WorldPartition [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionRuntimeLevelStreamingCell.cpp] [Line: 436]

This is how I load the level:

Looking around I can see that this error is quite common and seems to be a problem with WorldPartition level streaming, however I haven’t seen a solution to this error. Why might this be happening? How are levels typically loaded to avoid this?

Hey @Aejjee!

I myself have also had issues using “load level by object”.

What I did was switch to “Load Level By Name” and never looked back. You should give it a try yourself!

Unfortunately I had that initially and I get the same error.

Did you try this?

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Is it happening on startup? When loading a new level? When does the issue occur?

It occurs when loading this level from another level. For now, I’ve just made a new level without world partition and that loads fine. I’m not going to mark this as resolved though because it isn’t resolved and a lot of other people seem to be having this problem as well.

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