Crash when load resource

when i run on android, game crash. some info in the log like this:
Assertion failed: Dest != nullptr || Size == 0
[File:E:\Engine_Svn\4.14.0\Engine\Source\Runtime\Core\Private\Serialization\AsyncIOSystemBase.cpp] [Line: 49]
libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, …)
libUE4.so!FAsyncIOSystemBase::QueueIORequest(FString const&, long long, long long, long long, void*, ECompressionFlags, FThreadSafeCounter*, EAsyncIOPriority)
libUE4.so!FAsyncIOSystemBase::LoadData(FString const&, long long, long long, void*, FThreadSafeCounter*, EAsyncIOPriority)
libUE4.so!FArchiveAsync::Precache(long long, long long)
libUE4.so!FArchiveAsync::Serialize(void*, long long)
libUE4.so!FUntypedBulkData::LoadDataIntoMemory(void*)
libUE4.so!FUntypedBulkData::GetCopy(void**, bool)
libUE4.so!FTexturePlatformData::TryLoadMips(int, void**)
libUE4.so!UTexture2D::GetMipData(int, void**)
libUE4.so!FTexture2DResource::FTexture2DResource(UTexture2D*, int)
libUE4.so!UTexture2D::CreateResource()
libUE4.so!UTexture::UpdateResource()
libUE4.so!UObject::ConditionalPostLoad()
libUE4.so!FAsyncPackage::PostLoadObjects()
libUE4.so!FAsyncPackage::TickAsyncPackage(bool, bool, float&, FFlushTree*)
libUE4.so!FAsyncLoadingThread::ProcessAsyncLoading(int&, bool, bool, float, FFlushTree*)
libUE4.so!FAsyncLoadingThread::TickAsyncThread(bool, bool, float, bool&, FFlushTree*)
libUE4.so!FAsyncLoadingThread::TickAsyncLoading(bool, bool, float, FFlushTree*)
libUE4.so!FlushAsyncLoading(int)
libUE4.so!BeginLoad()

Before I use the 4.11 version did not appear on this issue, How can I fix this problem?