I am learning Unreal so i have one project almost empty of content ,
just some actors that change material and use collision .
I use this project as playgroung , and i have some actor that walk around and search for location…
After a crash occurred yesterday i cant load my project anymore, Unreal crash
The last time the file was usable, i was searching on the context sensitive
if there was something like toogle boolean… after that crash i lost the project.
I have tryed to restart unreal , restart the pc ,
its passed a full day and still crashing.
Here is the info that unreal sent out.
MachineId:42FAE02A4BF4FCEE1DF12FBABDFABA43
EpicAccountId:631f598958354009a16fd461a6a1f11b
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: InputSink != NULL [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 3004]
"
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_KismetCompiler!FKismetCompilerContext::ExpandTunnelsAndMacros() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3006]
UE4Editor_KismetCompiler!FKismetCompilerContext::ExpansionStep() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2542]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateAndProcessUbergraph() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:2719]
UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3139]
UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3384]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:99]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:173]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:737]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1544]
UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:311]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1140]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3190]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3792]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3982]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3505]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2661]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1032]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2354]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2402]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2115]
UE4Editor_CoreUObject!FLinkerLoad::Verify() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1905]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeCreation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1815]
UE4Editor_CoreUObject!FLinkerLoad::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:666]
UE4Editor_CoreUObject!FLinkerLoad::CreateLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UE4Editor_CoreUObject!GetPackageLinker() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\linker.cpp:570]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorserver.cpp:2335]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorserver.cpp:5823]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\editorserver.cpp:5317]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealedsrv.cpp:743]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\filehelpers.cpp:2014]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\filehelpers.cpp:3215]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor_UnrealEd!EditorInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]