Have exported a .glTF file from blender and whenever I try to import it into unreal engine (got the plugin) I crash. I have tried to export/import just a plain cube but to no avail.
I get a crash log, but I don’t understand it at all.
Ends with
[2018.11.12-14.03.13:439][650]LogFactory: FactoryCreateFile: StaticMesh with GLTFImportFactory (0 0 …/…/…/…/BlenderSaves/untitled.gltf)
[2018.11.12-14.03.13:439][650]…/…/…/…/BlenderSaves/untitled.gltf
[2018.11.12-14.03.13:440][650]LogJson: Warning: Field children was not found.
[2018.11.12-14.03.13:440][650]LogJson: Error: Json Value of type ‘Null’ used as a ‘Array’.
[2018.11.12-14.03.13:520][650]LogLinker: Can’t find file ‘/Game/Material’
[2018.11.12-14.03.13:521][650]LogLinker: Can’t find file ‘/Game/Material’
[2018.11.12-14.03.13:527][650]LogMaterial: Display: Missing cached shader map for material Material, compiling.
[2018.11.12-14.03.13:578][650]LogLinker: Can’t find file ‘/Game/Cube’
[2018.11.12-14.03.13:579][650]LogLinker: Can’t find file ‘/Game/Cube’
[2018.11.12-14.03.13:580][650]LogOutputDevice: Warning:
Script Stack (0 frames):
Am I doing something wrong maybe?