#include "PlayerCharacter.h"
#include "Kismet/GameplayStatics.h"
// Sets default values
APlayerCharacter::APlayerCharacter()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void APlayerCharacter::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APlayerCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void APlayerCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
// Keyboard Aim
PlayerInputComponent->BindAction(TEXT("Aim"), EInputEvent::IE_Pressed, this, &APlayerCharacter::Aim);
PlayerInputComponent->BindAction(TEXT("Aim"), EInputEvent::IE_Released, this, &APlayerCharacter::Idle);
}
void APlayerCharacter::Aim()
{
IsAiming = true;
}
void APlayerCharacter::Idle()
{
IsAiming = false;
}
When I change the variable ‘IsAiming’ through the right mouse button, UE5 crash.
I don’t guess why. How can I fix it?