Repro steps from a blank project:
- Create a blueprint
BP_ArrayActor, add a variableActorswith typeArray of Actorsand mark itInstance Editable - Save the default level UE generates with the project to disk
- Add
BP_ArrayActorto the level and select it - Add 2 empty items to the array using the “+” button
- Click the “lock” button in the Detail panel to prevent it from showing another object
- Start dragging any actor from the
World Outlinerinto the array - Position the cursor right between the array item UI blocks and release the button
Can reproduce every time. UE 4.18, Windows 7.
I attach a [barebones repro project][1] and also here’s a screenshot before the crash:
