Any Windows build of any project crashes immediately when r.LightPropagationVolume is enabled in the ConsoleVariables.ini. This happens even with builds of blank new projects.
Tested on Windows 10 (GeForce GTX 970, driver version 385.41)
Error message:
Assertion failed: IsInRenderingThread() [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.cpp] [Line: 2070]
KERNELBASE.dll!0x000000009D919E08
UE4Game.exe!0x00000000DA9E5050
UE4Game.exe!0x00000000DA7A2A4B
UE4Game.exe!0x00000000DA7DB768
UE4Game.exe!0x00000000DD0370DC
UE4Game.exe!0x00000000DCDADB51
UE4Game.exe!0x00000000DCDB0704
UE4Game.exe!0x00000000DCD3D7CA
UE4Game.exe!0x00000000DCD40669
UE4Game.exe!0x00000000DCD7E090
UE4Game.exe!0x00000000DCD84A6B
UE4Game.exe!0x00000000DA87A843
UE4Game.exe!0x00000000DA87BABD
UE4Game.exe!0x00000000DA888D45
UE4Game.exe!0x00000000DA9E44E8
UE4Game.exe!0x00000000DA9DAFCC
KERNEL32.DLL!0x000000009F9C2774
ntdll.dll!0x00000000A0610D51
ntdll.dll!0x00000000A0610D51
Crash in runnable thread TaskGraphThreadNP 0