Crash when doing bind event on Sequencer

Hi. When i try to add a quick bind in a Level sequence to an object in the scene, to execute a method in the blueprint Unreal keep crashing every time. Does anyone have an idea why this happens?

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000001

UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_MovieSceneTools
UnrealEditor_GraphEditor
UnrealEditor_GraphEditor
UnrealEditor_GraphEditor
UnrealEditor_GraphEditor
UnrealEditor_GraphEditor
UnrealEditor_GraphEditor
UnrealEditor_GraphEditor
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll