I’ve got a Blueprint and I Added two component of the same type (Custom C++ class extending StaticMeshComponent). When I edit one of the two the other one is modified as well (don’t know if it’s correct behaviour) . Its assigned mesh also get removed after compile sometime When I try to delete or rename one of them, UE Crashes. Tried to delete the map, delete the UE generated files (Binaries, Saved, Intermediate ect.), but always crash, I recreated the classes from scratch and the error has presented again.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp] [Line: 204] Renaming an object (TankTrack /Engine/Transient.World_0:PersistentLevel.tank_BP_C_1.Right Track) on top of an existing object (TankTrack /Engine/Transient.World_0:PersistentLevel.tank_BP_C_1.Left Track_REMOVED_E4E948874768FD56A30739B9C6EC1FAE) is not allowed