Crash when colliding against GeometryCollection (Chaos)

In packaged build (windows) I got a crash when colliding with elements from a Geometry Collection. I never got this error while playing in editor.
Here is the log crash :
[2025.05.21-10.15.23:570][504]LogWindows: Error: === Critical error: ===
[2025.05.21-10.15.23:570][504]LogWindows: Error:
[2025.05.21-10.15.23:570][504]LogWindows: Error: Fatal error!
[2025.05.21-10.15.23:570][504]LogWindows: Error:
[2025.05.21-10.15.23:570][504]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2025.05.21-10.15.23:570][504]LogWindows: Error:
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6be72f39a Orc.exe!TManagedArrayBase<UE::Math::TIntVector4 >::Serialize()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1e12fbc Orc.exe!USkinnedMeshComponent::GetBoneName()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1d0e4d2 Orc.exe!UCharacterMovementComponent::CapsuleTouched()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1d5083e Orc.exe!UCharacterMovementComponent::execCapsuleTouched()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6bc760169 Orc.exe!UFunction::Invoke()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6bca580da Orc.exe!UObject::ProcessEvent()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6bca31274 Orc.exe!TMulticastScriptDelegate::ProcessMulticastDelegate()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c16dfc25 Orc.exe!FComponentBeginOverlapSignature_DelegateWrapper()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1d78be3 Orc.exe!UPrimitiveComponent::BeginComponentOverlap()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1dcfc9d Orc.exe!UPrimitiveComponent::UpdateOverlapsImpl()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1e4ff3d Orc.exe!USceneComponent::UpdateOverlaps()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1e0b5aa Orc.exe!USceneComponent::EndScopedMovementUpdate()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c201f6e1 Orc.exe!FScopedMovementUpdate::~FScopedMovementUpdate()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1d2cb4d Orc.exe!UCharacterMovementComponent::PerformMovement()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1d148db Orc.exe!UCharacterMovementComponent::ControlledCharacterMove()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1d4afe9 Orc.exe!UCharacterMovementComponent::TickComponent()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1bab617 Orc.exe!TSet<TTuple<FOverlapKey,int>,TDefaultMapHashableKeyFuncs<FOverlapKey,int,0>,TInlineSetAllocator<64,TSetAllocator<TSparseArrayAllocator<TSizedDefaultAllocator<32>,TSizedDefaultAllocator<32> >,TSizedDefaultAllocator<32>,2,8,4>,2,4> >::EmplaceByHash<TKeyInitializer<FOverlapKey && __ptr64> >()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c1c97ea4 Orc.exe!FActorComponentTickFunction::ExecuteTick()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c2eecf0f Orc.exe!FTickFunctionTask::DoTask()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c2f0bd26 Orc.exe!TGraphTask::ExecuteTask()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6bbd7d12a Orc.exe!FNamedTaskThread::ProcessTasksNamedThread()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6bbd7d6fe Orc.exe!FNamedTaskThread::ProcessTasksUntilQuit()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6bbd89543 Orc.exe!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c2f66965 Orc.exe!FTickTaskSequencer::ReleaseTickGroup()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c2f75322 Orc.exe!FTickTaskManager::RunTickGroup()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c23a3a3e Orc.exe!UWorld::RunTickGroup()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c23aead2 Orc.exe!UWorld::Tick()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c2102499 Orc.exe!UGameEngine::Tick()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c37630ba Orc.exe!FEngineLoop::Tick()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c377b40c Orc.exe!GuardedMain()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c377b4da Orc.exe!GuardedMainWrapper()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c377e0a5 Orc.exe!LaunchWindowsStartup()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c378e384 Orc.exe!WinMain()
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ff6c7ff4d9a Orc.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2025.05.21-10.15.23:570][504]LogWindows: Error: [Callstack] 0x00007ffb9d35e8d7 KERNEL32.DLL!UnknownFunction
[2025.05.21-10.15.23:570][504]LogWindows: Error:
[2025.05.21-10.15.23:580][504]LogExit: Executing StaticShutdownAfterError
[2025.05.21-10.15.23:581][504]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2025.05.21-10.15.23:581][504]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2025.05.21-10.15.23:581][504]LogCore: Engine exit requested (reason: Win RequestExit)

I have tried with differents GeometryCollections that I have generated, and the bug/crash is consistent.
Dont occur when colliding with anything else but systematically with collapsed elements.

Okay, I managed to found it.
It is when the capsule of my Character (player) collide with the GC.
I changed the collision settings for the GC Component to not be overlap anymore but ignore :

And then I dont crash anymore.
I still dont know why this cause a crash in a packaged build and not in the editor.