- The process of crashing
- Executing UE editor with -stompalloc option
- Open any animBP
- Close
- Crash
Hey @yaalee!
Do you have any crash logs that you can share? With what you currently have presented, it would be difficult for us to suggest any sort of fix as the problem would not be clear.
Any additional specifics or information can go a long way in helping us determine your problem!
UnrealEditor.exe (483.0 KB)
CrashReportClient.zip (127.9 KB)
This is Crash file
Hey @yaalee,
While looking through your log I found “Mounted Pak file ‘E:/Epic Games/UE5_Source/UnrealEngine-release/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’”, usually a sign the correct version of .net has not been installed.
I also found “Error: FVector contains NaN: X=-inf Y=-inf Z=-inf”. Are you using infinite values for something?
I didn’t make any content. The project crashed has only starter and engine content. I opened the animBP in engine content. I just executed UnrealEditor with option (“xxxx\Engine\Binaries\Win64\UnrealEditor-Win64-Debug.exe” “xxx\TestSourceProject\BasicTest\BasicTest.uproject” -stompmalloc ).