Steps to reproduce :
- Create a new blank project in blueprints
- Create a new blueprint class Actor
- Create a map variable with vectors as keys and bytes/integers/etc as values
- Add a new key and set it to “X=1/Y=0/Z=0”
- Add a new key and set ti to “X=2/Y=0/Z=0”
- Add a last key and set it to “X=3/Y=0/Z=0”
- Now you can change the values of the first two keys : if you compile and save the engin doesn’t crash
- If you change the last value, the engine crashes