Crash when change Parent Material

Thats the best approach it seems. but reparenting in batch is not possible as far as I know. you’d need to reparent the 30 instances one by one, unless there have been some updates regarding this, in ue5.
This needs to be done prior to the asset being in the scene, as if it is done ‘live’ it seems to be too heavy of a task, and breaks the engine.