I’m trying to import an undocumented third party plugin that uses CSpice library which was built in an older version of the engine, in order to do so I added it to my project’s Plugins folder, I deleted its Binaries and Intermediate directories, updated .sln through “Generate Visual Studio Project Files” on .uproject and tried to build it from source code in VS. It builds but once the editor is loading it always crashes at 75% when loading plugins and I get an error on “Python311.dll” and “PythonScriptPlugin”. Here’s the specific lines concerning the error, in my Saved\Logs.log file:
[2024.06.04-15.00.46:407][ 0]LogPython: Using Python 3.11.8
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: === Critical error: ===
[2024.06.04-15.00.47:398][ 0]LogWindows: Error:
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: Fatal error!
[2024.06.04-15.00.47:398][ 0]LogWindows: Error:
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
[2024.06.04-15.00.47:398][ 0]LogWindows: Error:
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffd0968a970 python311.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffd0968a93a python311.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffcf5434f8a UnrealEditor-PythonScriptPlugin.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffcf545462e UnrealEditor-PythonScriptPlugin.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffd2a9ed2ab UnrealEditor-Core.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffd24eba944 UnrealEditor-Projects.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffd24ed6ec1 UnrealEditor-Projects.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffd24eba1fe UnrealEditor-Projects.dll!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ff70d7b4818 UnrealEditor.exe!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ff70d7b8489 UnrealEditor.exe!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ff70d7af556 UnrealEditor.exe!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ff70d7af83a UnrealEditor.exe!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ff70d7b2cb4 UnrealEditor.exe!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ff70d7c86b4 UnrealEditor.exe!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ff70d7cb95a UnrealEditor.exe!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error: [Callstack] 0x00007ffdde30257d KERNEL32.DLL!UnknownFunction []
[2024.06.04-15.00.47:398][ 0]LogWindows: Error:
[2024.06.04-15.00.47:413][ 0]LogExit: Executing StaticShutdownAfterError
[2024.06.04-15.00.47:415][ 0]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2024.06.04-15.00.47:415][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2024.06.04-15.00.47:415][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
in the plugin’s base dir I found a stderr.txt file that contains what follows:
Python path configuration:
PYTHONHOME = '../../../Engine/Binaries/ThirdParty/Python3/Win64'
PYTHONPATH = (not set)
program name = 'C:/Users/me/Documents/Unreal Projects/MyProject/Plugins/ThirdPartyPlugin/UnrealEditor.exe'
isolated = 1
environment = 0
user site = 0
safe_path = 1
import site = 1
is in build tree = 0
stdlib dir = '..\..\..\Engine\Binaries\ThirdParty\Python3\Win64\Lib'
sys._base_executable = 'C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Binaries\\Win64\\UnrealEditor.exe'
sys.base_prefix = '../../../Engine/Binaries/ThirdParty/Python3/Win64'
sys.base_exec_prefix = '../../../Engine/Binaries/ThirdParty/Python3/Win64'
sys.platlibdir = 'DLLs'
sys.executable = 'C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Binaries\\Win64\\UnrealEditor.exe'
sys.prefix = '../../../Engine/Binaries/ThirdParty/Python3/Win64'
sys.exec_prefix = '../../../Engine/Binaries/ThirdParty/Python3/Win64'
sys.path = [
'C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Binaries\\ThirdParty\\Python3\\Win64\\python311.zip',
'..\\..\\..\\Engine\\Binaries\\ThirdParty\\Python3\\Win64\\DLLs',
'..\\..\\..\\Engine\\Binaries\\ThirdParty\\Python3\\Win64\\Lib',
'C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Binaries\\Win64',
]
I can’t seem to find where that plugin uses python and if that might even be the problem at all, I tried to delete PythonScriptPlugin in UE_5.4\Engine\Plugins\Experimental for the sake of it and by disabling a couple modules that made use of it I managed to launch my project with the plugin, but obviously it has some blueprints that don’t compile. I noticed that now the stderr file in the plugin base dir was empty, but I guess that was because whatever python script was there just didn’t get executed. Then I reverted changes.
Another thing I noticed is that when I try to debug in VS (PythonScriptPlugin still in the engine, plugin enabled in project and everything else still there), I get the correspective of Unreal’s crash:
Exception thrown at 0x00007FFD071EA970 (python311.dll) in UnrealEditor.exe: 0xC0000005: Access violation reading location 0x0000000000000008.
But in detail also this:
python311.pdb not found.
The loaded symbol for python311.dll was ignored because it is not specified in the list of included modules.
I can’t figure out what does this mean and what should I try to do, to me it looks like some pathing problem but I can’t find errors inside the build.cs files of the plugin, if anyone has any suggestion (whatever comes to your mind) feel free to tell me, I’d try anything.
Notes:
tested both on w10 and w11, with more Python versions installed other than the one inside the engine