Crash when attempting to load my project

My project crashes when reaching 96% while its launching.

this is the error report:


I would like to know where the error is coming from and how can I possibly fix it.

Everyone else in my developing team can run the project as it is, but I cant for some reason.

Could anyone help me please?

I really dont know what else to do about it :confused:

Its a c++ project, a shooter game. I,m running on Ultimate 64.

My Visual Studio 2013 managed to debug this:


I,m starting to think its an operating system error but I can launch any other projects without problems.

Anyone with the patience of helping me nail this error?

Thank you very much!

Hey-

Can you post the logs from the crash as well? The logs are saved inside the [ProjectName]/Saved/Logs folder. This will provide information that may point to what is causing the crash. Looking at the other issue you posted (Cant launch my project due to some dll problem - Programming & Scripting - Epic Developer Community Forums) are you still getting dll errors? If you know which dll is causing the problem you can try removing/deleting it and then generate project files again. This should recreate the dll with the proper targets and references. Additionally what version of the engine are you using and do you get the same crash with other engine versions. Does the crash occur when trying to open a new project with no additional content?

Cheers

  • I,m running on 4.7, which is the one our project uses.

  • When i got the missing dll’s i decided to copy my whole bunch of dll’s under the Binaries/Win64 folder into system 32 and syswow64. Now it wont tell me ‘missing dll’s’ but it will just crash with an error report at 96%.

  • Here is the log i got while crashing today:

link text

Me and our team are trying to find out what it loads at 96% so we can nail this problem I am having. Seems to be a problem with my since all other devs can run the project fine :(.

Thanks for your reply and support man! Hope you can help me nailing what the problem is.

Cheers!

Hi ,

A couple additional points I am curious about. Are you using the binary version of the Engine installed by the Launcher? Also, have you made any attempt to completely replace the project you have on your computer with a copy of the project that is working for one of your team members?

  • yeah i,m on the right engine version, compatible with our current repository version.

Here is the log of the crash: link text

The problem seems to lay in this line:

[2015.03.25-02.27.10:056][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘D:/Documents/Unreal Projects/Bruno_bruno_8610/SQUAD/Squad/Binaries/Win64/UE4Editor-Squad.dll’ because the file couldn’t be loaded by the OS.
[2015.03.25-02.27.12:538][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module ‘D:/Documents/Unreal Projects/Bruno_bruno_8610/SQUAD/Squad/Binaries/Win64/UE4Editor-SquadEditor.dll’ because the file couldn’t be loaded by the OS.

What could be wrong with my OS? I,m running on Win 7 Ultimate.

Thanks!

Hi,

The second log you provided is slightly different from the first one (the first one makes no mention of any files that could not be loaded by the OS). This error message generally is not related to your OS, but instead means that a module that was created as a plugin is being used like a library, which won’t work. The strange thing though, is that you are the only person experiencing a problem with this project. Your other team members using the exact same project don’t have any problems at all.

You mention being able to open other projects without any problems. Have you been able to open this project at any point in the past? If so, do you recall what you were working on just before this issue began? Is your team using any kind of source control?

Hi,

We have not heard back from you for a few days. Do you still need help with this issue? I will be marking this issue as resolved for internal tracking purposes, but please feel free to re-open it with a comment if you need any more help.

I amanged to solve the issue :). Somehow my windows was making these dlls only, and the only way to solve it was to cut paste it on another location like the Desktop and run it from there, then copying it back to its original location.

Thanks and sorry for my delay.

I do however desperately need help with this and havent got any answer yet:

Pleaaaaase this is driving our team nuts. Thanks!