Hi, whenever i add a variable to an existing structure i get a crash with this dump(see below). The struct are all containing a class bp which is a child of Object.
Access violation - code c0000005 (first/second chance not available)
UE4Editor_PropertyEditor!SPropertyEditorAsset::FObjectOrAssetData::FObjectOrAssetData() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.h:75]
UE4Editor_PropertyEditor!SPropertyEditorAsset::GetValue() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:572]
UE4Editor_PropertyEditor!SPropertyEditorAsset::OnGetAssetName() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorasset.cpp:444]
UE4Editor_PropertyEditor!TMemberFunctionCaller<SPropertyEditorAsset,FText (__cdecl SPropertyEditorAsset::*)(void)const __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_PropertyEditor!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FText,TMemberFunctionCaller<SPropertyEditorAsset,FText (__cdecl SPropertyEditorAsset::*)(void)const __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<1,SPropertyEditorAsset,0,FText __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Slate!TBaseDelegate<FText>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
UE4Editor_Slate!TAttribute<FText>::Get() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\misc\attribute.h:135]
UE4Editor_Slate!FTextBlockLayout::ComputeDesiredSize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\text\textblocklayout.cpp:56]
UE4Editor_Slate!STextBlock::ComputeDesiredSize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\text\stextblock.cpp:212]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:397]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
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UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1098]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1107]
UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1146]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1188]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:960]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1544]
UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1336]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2672]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll